Share the spectrum and find creative ways for swapping it's areas.


Music for this game might be performed by many people (accompanists), but there will be three gamers who will interact by the rules.

First, in coherence with the possibilities of players' instruments, agree on an aspect of music over which you will play. Quite natural (and already tested in practice) examples would be pitch and rhythm. You need players to be able to clearly mark states of a chosen aspect.

If you play over pitch, have pitched instruments, but also non-minimum range. Additional music might in this case be provided by some percussion. In rhythm take on the game, percussive players might be accompanied by long tones (drones) of strings or synths etc.

Make sure that players will be able to clearly hear each other — for the first try of an aspect, it's best to restrict to only 3 gamers.

Now define three distinguished states of the chosen aspect. For example if your aspect is pitch, go for high, middle and low ranges; with rhythm you might settle for meters of 3/4, 4/4 and 5/4 (many more options here).

Gameplay instructions

The aim for players is to have each one of them in different state at any given time and also to not stay individually in one state for too long. When you play, you should listen carefully to other players and recognize in what states they are, fill the empty state-spot when necessary and keep everything musical and coherent.

Game end

Any player can end the piece just by stopping playing. You will need to come up with different ending (gesture?) if you decide to play for example over aspects of notes density or volume (as scarse notes or silence might be mistook for a signal to finish the game).

Gamemasters's notes

This free-form can range from natural and obvious musical activity to weird and hard adventure, so it's not easy to set for one difficulty level for it.

The game is here as untied. It is directly related to "Sitting, Standing, Laying" game from Improvisational theatre.


The example above is played on the density of notes.

Editor's notes

Photo used for decoration: "Improv game" by Isabelle Adam (CC BY-NC-ND 2.0)

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