Draw It Yourself

First draw it, than play it. The rest is free-form. Playful approach to a milestone experimental invention.


Have drawing utensils and pieces of paper.

Gameplay instruction

It is not to be an image interpretation exercise but an employment of an 'old-school' Graphic_Notation understood as a linear sequences of understandable although broad musical cues.

There are many possibilities of structuring this experience, e.g.:

  • Makoto Nomura's Shogi Composition (1999) - where composition process is separate from performance.
  • Players might be tasked with playing others' drawings - possibily similarly to Relay piece from Great Learning Orchestra's collection (but not that much for classical notation in this case).
  • unstructured as a children's activity (number 1 on the list)


This idea for a structure might work well for about 10 players. First establish your alphabet: every participant draws a symbol on their piece of paper — it should be positioned as the first symbol in a future line of about 10 symbols.

Then one by one all the symbols are explained by their proposers. Enseble establishes the alphabet of that particular graphical notation.

  • Make possible both drawing the desired sound and being inspired to define a sound from the drawing.
  • Take care that the description is broad enough to let everyone play the described sound.
  • It's a good idea to mix vocals and instruments.
  • You are allowed to modify signs in the process. For example it's good to make a particular symbol wider if it's supposed to take longer time than others and vice versa.

Then everyone fills their piece of paper in a line with symbols from the agreed set. And then the order of lines is discussed and established.

Game end

Make the performance of the piece your final part of the game. As the score is sequential the end of the piece should be understood from the drawing.

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