Evolution of music



The music of this game gradually develops whether you believe it or not.


This game requires free movement around the playing area, although arrangements can be made to proceed with less mobile instruments.

Set up

Agree about six stages of musical development, depending on your skill and musical preferences. The example below is intentionally exaggerated not to spoil the fun of inventing the evolution process.

1) Silence
2) Letter 's' spoken
3) Single note on your instrument
4) Simple and slow sounds
5) Soft rock
6) Symphonic death metal

Gameplay instructions

All players start at level 1, and will always follow the instruction for their current level. They walk around to meet in pairs where they play a part of rock-paper-scissors (you can have a rest in making music at that moment, but generally spend more time playing music than r-p-s). If the player wins, upgrades to a higher level of musical evolution and changes the played music. If player loses, downgrades, unless on level 1. Ties should be replayed until they are resolved.

Game end

An upgrade above the final evolution step means that a player will not downgrade anymore, but should engage in 'duels' if decides to continue the game. Now the player has a complete freedom of what to play and also has an option to end the game by tapping-out other players. The game might end as soon as the first player escapes the evolution or continue until all players join at 'level 7'.

Gamemaster's notes

As always try to make everything musical, especially within pairs that you just meet.

This is an adaptation of a game from improvisational theatre.

Please, do not play Nirvana at level 7 ;) (this silly joke is made here so you don't have to).

Mark for clarification

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