Follow the Images

»

43869456731_07f7d83f8f_z.jpg
free-form.png
props.png

Included in Meet set/collection.

Wide family of games based on image interpretation. Good usage for inspire cards.

Preparation

You'll need interpretable images to play. See: Inspire cards for hints. The amount you need depends on a chosen variant and number of players. 32 cards will be enough for any example game presented below for 7 participants or less.

The examples will show cards with colours. The option of interpreting colours is available for these games, but might make it hard.

Common rules (for all games)

Card patterns, starting positions, rules and timing of movement as well as gaming goals will be defined by specific rulesets, but more is shared by all titles from Follow the Images family:

  • At the beginning of the game, shuffle the deck and deal cards to form a set pattern at the table.
  • The pattern will serve as a board — at any moment of the game you will be "at" some card. No pawns or other indicators of position will be used — remember where you are.
  • Interpret musically the card that you occupy — this is treated as a signal of your position to other Players. But don't be too obvious with your signal — it's bad for music!
  • Move from one card to another, but make music fluent and without clearcut stops in between the images.
  • Play music for all the time of the game.
  • The success with the gaming goal will be evaluated in the discussion after the game.

During the game, communication (verbal and non-verbal) is not allowed, apart from the played music.
Also, no strategic pre-agreements should be made — factors not defined by the ruleset (e.g. timing or direction of movement depending on a variant) should be decided during the playing, with regards to the preferred musical outcome.

Example rulesets

even-divide.png

Even Divide

This game works better with the even amount of Players. Choose the Player that will signal the end of the first turn and make sure you can follow the order of Players (e.g. if you sit in a circle, go clockwise).

Pattern: Pyramid with 6 cards at the base.
Start: Start at the single card at the top of the pyramid.
Movement: On every round move individually one step down the pyramid to the neighboring card (down-left or down-right).
Timing: Every round signaled by the next Player according to the order you established before the game.
End: Everyone should arrive at the bottom of the pyramid at the same time to end the piece soon after. Remember where you ended.
Goal: Look at the bottom of the pyramid and check 3 left cards and 3 right cards. Your task is to have at the end equal amount of Players in both halves (±1 if odd number).

If you have a short hourglass (~1 min), you can treat it as a signal for a step down. One player will be tasked with taking care for turning the hourglass.


round-together.png

One Round Together

Pattern: Circle of 8 cards with the last dealt card marked by moving it a bit out of the circle.
Start: Everyone starts at the marked card. It's best if the first sound is done by the instrument that group decides that fits best to the image on the card.
Movement: Players move clockwise to consequent image cards.
Timing: Not signalled nor coordinated from outside — finding the proper timing of the move is one of the goals of of this game.
End: Move full circle to end the piece at the same card you started.
Goal: At any moment during the game Players should try to stay together at the same card (don't spread to a distance more than two cards apart).


Variants

For these type of games discussion after the play is very useful. During that discussion, consider finding other sub-games with similar shared rules. Possibilities are endless, and if you find something fun to play, please add it to the library, so we can test these versions.



Unless stated otherwise Content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License. See licensing details