Room Score


Turn your room into one big graphic score! The conductor points to shapes around the room in a continuous line and the players react to it musically as if they were reading a graphic score. A fun little game for everyone!

Gameplay instructions

The chosen Conductor points to shapes around the room in a continuous line and the players react to it musically as if they were reading a graphic score. The players should also react to how the conductor is pointing: speed, actions, etc.

Game end

It's up to the conductor when to end the game. Make it part of how and what you point at.

Gamemaster's notes

I thought of this game to introduce students to the idea of graphic scores. Such as Cornelius Cardew's famous Treatise.
Later I discovered that all kinds of people love playing this simple little game as well. A baton might be desirable for clarity when pointing.


  1. The conductor starts by pointing at bottom of the wooden dresser and he slowly raises his hand to the top, which might have some players play something like long tones.
  2. From there the conductor quickly points along the top of the door, the players might play higher and quicker sounds. The conductor continues until he reaches the end of the door,
  3. in which he quickly sways his finger to the ceiling light,
  4. then again sways his finger to the plant, to which he starts wiggling his fingers around.
  5. Next, his finger slowly follows along the black panel board, then down.
  6. He goes through some twists and turns with the displayed posters and books,
  7. then angularly twisting down the desk lamp.
  8. He arrives at the TV where he motions his hand in a “go away” gesture towards it.
  9. Then quickly motions to the center of the bed, does a bouncing motion to the floor,
  10. and finally races his fingers across the floor like a running mouse back to towards the bottom of the wooden dresser.

From here the conductor could repeat the same exact motion trail again, continue on pointing at different things or you could assign someone else as a new conductor, switch to a different game, or come to an end.


It also works well combined with other games, or used as a slot in Event Lists Games.

It is fine also as a guessing game. Here, after setting the starting point, one player is not looking at the conductor and doesn't make music, only listens to what is played. At the end of the piece it's a task to identify the final place that were 'conducted'. Depending on the diversity of your environment you may need to limit the conductor to moving only in (more-less) straight line.


Marcus Staniec (notrightmusic)

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