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		<title>Comments for page &quot;Room Score&quot;</title>
		<link>http://musicgames.wikidot.com/forum/t-5821348/room-score</link>
		<description>Posts in the discussion thread &quot;Room Score&quot;</description>
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				<guid>http://musicgames.wikidot.com/forum/t-5821348#post-3787674</guid>
				<title>Re: great minds...</title>
				<link>http://musicgames.wikidot.com/forum/t-5821348/room-score#post-3787674</link>
				<description></description>
				<pubDate>Wed, 02 May 2018 16:00:12 +0000</pubDate>
				<wikidot:authorName>odolany</wikidot:authorName>				<wikidot:authorUserId>3713534</wikidot:authorUserId>				<content:encoded>
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						 <p>And that was also a good point to make.<br /> I don't feel comfortable in full-body engagement themes.<br /> It's far from abstract board game style of thinking, but it's a great opportunity for music games design.</p> 
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				<guid>http://musicgames.wikidot.com/forum/t-5821348#post-3787406</guid>
				<title>Re: great minds...</title>
				<link>http://musicgames.wikidot.com/forum/t-5821348/room-score#post-3787406</link>
				<description></description>
				<pubDate>Wed, 02 May 2018 10:34:25 +0000</pubDate>
				<wikidot:authorName>notrightmusic</wikidot:authorName>				<wikidot:authorUserId>3731497</wikidot:authorUserId>				<content:encoded>
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						 <p>That's a good point to make. Though sometimes it is fun when some players must stretch and contort to bodies to follow the conductor!<br /> I also had problems trying to pull this off in empty spaces.</p> 
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				<guid>http://musicgames.wikidot.com/forum/t-5821348#post-3786539</guid>
				<title>great minds...</title>
				<link>http://musicgames.wikidot.com/forum/t-5821348/room-score#post-3786539</link>
				<description></description>
				<pubDate>Tue, 01 May 2018 16:45:02 +0000</pubDate>
				<wikidot:authorName>odolany</wikidot:authorName>				<wikidot:authorUserId>3713534</wikidot:authorUserId>				<content:encoded>
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						 <p>lol! we played very similar stuff. only difference was that as a rule we tried to stay at one side of the room (like one wall and around it) sokeyboardists and like can stay facing one direction.<br /> but honestly it's not very replayable if you have game meetings regularly in the same room. and type of a room also matters - our previous was mostly empty brick walls - will have to try it in our new one though.</p> <p>Good job with keeping the wiki pace up, Marcus. Thank you.</p> 
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