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		<title>Music Games at Nook Nook in Tokyo</title>
		<link>http://musicgames.wikidot.com/forum/t-6058871/music-games-at-nook-nook-in-tokyo</link>
		<description>Posts in the discussion thread &quot;Music Games at Nook Nook in Tokyo&quot; - Following odolany’s idea of chronicling our music game gathering series.</description>
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		<lastBuildDate>Mon, 20 Jul 2026 04:01:42 +0000</lastBuildDate>
		
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				<guid>http://musicgames.wikidot.com/forum/t-6058871#post-3859062</guid>
				<title>Re: Music Games at Nook Nook in Tokyo</title>
				<link>http://musicgames.wikidot.com/forum/t-6058871/music-games-at-nook-nook-in-tokyo#post-3859062</link>
				<description></description>
				<pubDate>Mon, 02 Jul 2018 15:53:50 +0000</pubDate>
				<wikidot:authorName>notrightmusic</wikidot:authorName>				<wikidot:authorUserId>3731497</wikidot:authorUserId>				<content:encoded>
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						 <p>Sometimes I need a reminder from odolany to get in here :) Thanks for that man!</p> This month's Sunday Morning Ambient Improv &amp; Music Games Menu:<br /> <img src="https://c1.staticflickr.com/1/845/42249299345_8f8f2179bc.jpg" alt="42249299345_8f8f2179bc.jpg" class="image" /><br /> As usual, the schedule went into the shredder and got rearranged into something completely new.<br /> One thing about this newer series that I like is how we get various different interesting players every month, with a good amount of returning musicians and friends.<br /> As usual, we started off with some acoustic ambient free improv. We all got a feel for each other.<br /> A few of the new players commented that they are not familiar with free improvisation and that they joined to be exposed to such music. So I figured we should start with a light game to introduce them to what we do. So, we played a game inspired by Carl Bergstrøm-Nielsen's &quot;Clean &amp; Dirty&quot; open composition I call &quot;Clean &amp; Dirty Battles.&quot; Teams were made. One was to play dirty sounds and the other was to play clean sounds. They were given a visual ratio to follow. If the ratio was broken by a specific team, they'd lose. Then a new ratio was given and the next round starts. It's a very simple idea that introduces a few important elements of improvised music games.<br /> That game being very open and structureless we decided to play a more structured game that utilizes rhythm. So we tried Loop Cycle. Everyone pulled it off really well. The more I play this game with newcomers the more I love it! Especially how accessible it is and how different each rounds sound. It pulls the creative energy out of people and produces some really unique, varied, and great music! <img src="https://c1.staticflickr.com/1/924/41342921700_7210819e76.jpg" alt="41342921700_7210819e76.jpg" class="image" /><br /> My phone's camera died so this was the only photo we managed to get. Only a few people visible. <p>Finally, I understood that they were ready for the weirdness! It was time! Since I'm working on a video on &quot;open compositions&quot; I wrote my own open composition game. One that produces a hyper sound-collage atmosphere. Its working title is &quot;Sound Collage Game Board.&quot; I added it to our library <a href="http://musicgames.wikidot.com/game:sound-collage-game-board" target="_blank">HERE</a>. It's still in the testing stages so I thought this was a perfect opportunity to try it out on a mix of different kinds of musicians. Fortunately, everyone understood the rules after quickly going over them. We jumped into it and 20 minutes later we completed the game. It was wonderful seeing all the newer players deeply focused on playing it! Also, I felt that this one actually has a similar sense of playing an adventure-type game, after you reached a certain point, there's no turning back, and wih no idea of what's around the corner. Afterward, I asked around for thoughts and critiques and received a lot of informative suggestions and insightful problems.<br /> This kind of stuff is so much fun! It never gets old!<br /> I'm gonna have a music game session with a group of fantastic musicians next week. I hope to get my phone's camera fixed by then so I can add it to the forum here.</p> 
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				<guid>http://musicgames.wikidot.com/forum/t-6058871#post-3830094</guid>
				<title>Re: Music Games at Nook Nook in Tokyo</title>
				<link>http://musicgames.wikidot.com/forum/t-6058871/music-games-at-nook-nook-in-tokyo#post-3830094</link>
				<description></description>
				<pubDate>Sat, 09 Jun 2018 12:28:35 +0000</pubDate>
				<wikidot:authorName>notrightmusic</wikidot:authorName>				<wikidot:authorUserId>3731497</wikidot:authorUserId>				<content:encoded>
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						 <p>Here's a small snippet of us talking about, and playing, the Winking Murderer game.<br /> At first, we were going to simply have one card that was a murderer, and one that was a detective, with the rest being blank. Then we decided on adding musical roles. As mentioned above.<br /> Before the video went on we decided that when a player is killed they should scream. This way everyone can keep track of who's dying. It was much better this way.<br /> We also realized that looking around is required throughout the game.<br /> At the beginning of the video, you can see me passing around a singing bowl containing the players' roles.<br /> You can hear the one guy suggest that the detective use musical cues to call out the murderer. Which we didn't try yet.<br /> It is a silly little game. This music on this one is a bit noisy, but we were concerned about the mechanics of the game at the moment.</p> <p><iframe width="560" height="315" src="https://www.youtube.com/embed/2KiD_NEoaHw" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen="allowfullscreen"></iframe></p> 
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				<guid>http://musicgames.wikidot.com/forum/t-6058871#post-3827851</guid>
				<title>Re: Music Games at Nook Nook in Tokyo</title>
				<link>http://musicgames.wikidot.com/forum/t-6058871/music-games-at-nook-nook-in-tokyo#post-3827851</link>
				<description></description>
				<pubDate>Thu, 07 Jun 2018 15:55:07 +0000</pubDate>
				<wikidot:authorName>notrightmusic</wikidot:authorName>				<wikidot:authorUserId>3731497</wikidot:authorUserId>				<content:encoded>
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						 <p>I agree about children's games. I remember you linked me to a great database of them.<br /> Yes, I hope to get &quot;Winking Murderer: the Musical&quot; up soon. And that's exactly what I'll call it now!<br /> I'm pretty sure my wife was video recording a lot of us discussing the changes to the game. I'll check, upload it to YT, and link it hear.</p> 
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				<guid>http://musicgames.wikidot.com/forum/t-6058871#post-3826907</guid>
				<title>Re: Music Games at Nook Nook in Tokyo</title>
				<link>http://musicgames.wikidot.com/forum/t-6058871/music-games-at-nook-nook-in-tokyo#post-3826907</link>
				<description></description>
				<pubDate>Wed, 06 Jun 2018 19:43:05 +0000</pubDate>
				<wikidot:authorName>odolany</wikidot:authorName>				<wikidot:authorUserId>3713534</wikidot:authorUserId>				<content:encoded>
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						 <p>Thanks for sharing. I really like the photos.<br /> Children games are a bag of inspiration. One of the matters I still plan to write in general. Especially with local diversification that goes with that (a bit like your vid about Awa Odori - foreign inspirations that you might even not hear about otherwise). Will <em>Winking Murderer: the Musical</em> join the library? ;)</p> <p>I'd think I'd find a detailed description of those consequent adjustments you made to the gameflow especially interesting (educational) but that's maybe just me. ;)</p> 
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				<guid>http://musicgames.wikidot.com/forum/t-6058871#post-3824182</guid>
				<title>Music Games at Nook Nook in Tokyo</title>
				<link>http://musicgames.wikidot.com/forum/t-6058871/music-games-at-nook-nook-in-tokyo#post-3824182</link>
				<description></description>
				<pubDate>Mon, 04 Jun 2018 14:56:32 +0000</pubDate>
				<wikidot:authorName>notrightmusic</wikidot:authorName>				<wikidot:authorUserId>3731497</wikidot:authorUserId>				<content:encoded>
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						 <p>I have a few ongoing music game gatherings that I direct.<br /> The first one I’ll introduce here is one of the latest.<br /> It’s held at my small music &amp; language school in Tokyo, Japan.</p> <img src="https://c2.staticflickr.com/2/1749/41659100465_e2ffd81361_n.jpg" alt="41659100465_e2ffd81361_n.jpg" class="image" /><img src="https://c2.staticflickr.com/2/1748/41838087374_ac42f49efb_n.jpg" alt="41838087374_ac42f49efb_n.jpg" class="image" /> <p>This particular gathering is titled “Sunday Morning Ambient Improv &amp; Music Games.”<br /> A relaxing and creative gathering to help start one’s Sunday!<br /> It’s limited to seven people with no audience, except for the pedestrians walking about outside.<br /> This particular gathering is also unique in how I get people to come. Usually, my gatherings involve friends, musical colleagues, or students. But, this time I only get people through meetup.com and a few other smaller online places. I believe playing music games with as many different kinds of people as possible helps one grow as an improviser, music game designer, and event organizer.<br /> One problem with meetup.com is that people are supposed to RSVP their spot, which is what I originally liked about it, but some people don’t do that and they show up unannounced. This is bad for gatherings like mine where I wish to keep a limit of participants.</p> <p>Here’s my meetup page for the gathering: <a href="https://www.meetup.com/Free-Music-Improvisation-Music-Improv-Games">https://www.meetup.com/Free-Music-Improvisation-Music-Improv-Games</a><br /> It’s a two-hour thing. From 11:00am to 1:00pm. The first Sunday of every month.<br /> I’ve held two meetings from this series so far. Though I’ve been doing similar meetings since the nineties.<br /> It’s quite the casual meeting. I make a schedule, but it’s generally abandoned within 30 minutes.<br /> Here is the schedule for yesterday’s meeting:</p> <img src="https://c2.staticflickr.com/2/1721/27690624067_7b63b48439.jpg" alt="27690624067_7b63b48439.jpg" class="image" /> <p>I like to start with a completely free improv session to get people settled in and relaxed. Though there is the theme “relaxed ambiance,” so we do try to at least stick to that. This is a nice way to introduce everyone to each other musically, players can make adjustments to their setups, and because we’re not focused in on a game yet late-comers are not disrupting anything.</p> <img src="https://c2.staticflickr.com/2/1744/40752021150_10a853527c.jpg" alt="40752021150_10a853527c.jpg" class="image" /> <p>After that was the usual round of personal introductions. Names, what we play, where we’re from (most from various different countries).<br /> Then we did a variation of Loop Cycle. Instead of being locked to loops, we played more “organically” and freely. And only three players could play at the same time. That means you must eventually drop out once the next person starts playing.<br /> People requested a Card Drop game, so we went into that. I used the cards odolany made, originally for the game “15 Cards.”<br /> Everyone gets two cards each. We start with one card in the center. We must musically improvise interpretations of the image on the card. At any time anyone can throw a new card in the center and we gradually change to that one. Continue until all the cards have been used. Cards are dropped fairly quickly - usually within a minute. Some examples: on the “grassy field” image we played soft music, then the “people talking” image was dropped in of course we all started talking, next someone dropped the “elephant” image to which I grabbed a long hose and placed it on my nose while others used this hose as percussion, then the “birds” card drop - one player played his bird pipe flute others whistled I played bird like motifs on my acoustic guitar, then someone dropped the “Godzilla” card and the music quickly turned ugly while some people stumped around, and so on. Fun stuff! I’ll put the game in the library and link it from here soon.</p> <img src="https://c2.staticflickr.com/2/1754/40752026490_0c6ae3aca8.jpg" alt="40752026490_0c6ae3aca8.jpg" class="image" /> <p>After that, we took a break and all talked. One guy explained about a British(?) children’s game called “The Winking Murderer.” And with that, together, we created our own music game based off of this children’s game. Spontaneously creating this game was just as much fun as playing the games! Everyone chipped in with their own ideas.</p> <img src="https://c2.staticflickr.com/2/1748/41838126894_f303e28737.jpg" alt="41838126894_f303e28737.jpg" class="image" /> <p>Then we played three rounds of it. Adding improvements after each round. The basic idea is that before the game everyone blindly grabs a card. You are the only player allowed to see your card. We had seven players and seven cards. low tones / rhythm / weird noises / harmony / high tones / murder / detective. Nobody knows any of the other player’s roles. Everyone, except the murderer and detective, plays music relating to the role on their cards. If you are the murderer your first job is to try to fit in musically. Also you must wink at other players. When a player is winked at they let out a scream, on instrument or voice, stop playing and die. But, if the detective catches the murderer winking then the murderer loses and the game is over. If the murderer winks at the detective, the murderer is caught and loses. The detective must also try to fit in musically. If the game comes down to only the detective and the murderer - the murderer wins. It’s great fun to play! I was the murderer once and it was a bit scary trying to wink and not get caught. I was able to kill one player. The second player I winked at happened to be the detective. It’s one of those games when everyone laughs at the end when the roles are revealed.<br /> Before we knew it it was time to finish. We didn’t get as many games in as planned, but we all got to create a game together and that was a ton of fun!</p> <p>Next, I'll write about the next music game session I do with a few musician friends of mine inside an old house/studio. I guess I could call it a more serious kind of thing, as we play more difficult music games.</p> 
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