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Welcome, DrZdrownie! I love noodles as well. Especially those that are a minor second apart. They're so close that they stick to one another. Perhaps we should create a noodle game focusing in on intervals …

After hearing the recording of ItL from last meetup I thought the outcome was a bit boring. So if we going into the dungeon shouldn't there be some traps and monsters? Perhaps sneaking with low range melody? Also walking bass sounds sneaky. Fighting a monster might involve repeating rhythmic pattern played by the dungeon master. Extending the dungeon crawl metaphor we could have different players play different different roles. Bass player could be the scout controlling the movement through the maze and soloist as a fighter to defeat monsters.

Re: August Meeting by DrZdrowieDrZdrowie, 10 Aug 2018 18:06

Hello! I can't play, I can only noodle. My favourite interval is minor second. I'm not that picky though, anything between 60 and 130 cents is nice.

flickr:28933119427

At last with a picture ;). A bit of holiday attendance this time. First meeting without a guitar ever ;). There were not many games played, but very nice discussion for example about Improvisational theatre). Games: Democratic Chord Writing, 3-split, Djent game and actually three titles that are not yet in the library (but hopefully soon to be): Circle of 5 (developed in forums, on a picture), Play the Image and Into the Labirynth (new game developed right at the meeting together with DrZdrowie).

Also I have some recordings: https://soundcloud.com/odolany/sets/august-music-game-meeting

August Meeting by odolanyodolany, 07 Aug 2018 05:45

That's perfect. Let's go with that.

Re: Development focus II by notrightmusicnotrightmusic, 05 Aug 2018 00:58

The way it works now is that every term has an article and if the article is tagged with _[first-letter] it joins the glossary and first paragraph of the article is displayed as a short definition.

I agree that it would be pointless to write a lot on some topics, but just to not rebuild the system we can settle on short articles sometime or maybe there always will be some content to add to the text apart from definition. These might be internal or external links for example.

As you vote it up, I'll put this on a front page

Re: Development focus II by odolanyodolany, 03 Aug 2018 05:42

Ah! I didn't know this existed either. Nice find!
I agree that we should get a glossary happening.
If I imagine true beginners discovering games for music then I can think of many terms that would be in need of introduction and defining. Both music and game related.
But, do you think the terms in the glossary should be short, one sentence, definitions? And have an article for more in-depth ideas? For example, "Events" can be quickly defined in the glossary while there is still an article available to give deeper explanations, examples, and further research. They would of course link to each other. Some, or most (?), terms would most likely not need an article. What do you think?

Re: Development focus II by notrightmusicnotrightmusic, 03 Aug 2018 04:25

There is another thing I found in this wiki utilities: http://musicgames.wikidot.com/glossary
Do you think filling it up a bit is a good next 'focus'?

If so, let's pile up terms in this thread and maybe let's have some stub articles later.

Notrightmusic invented for example "insert" games. I use "states" of "aspects" of music sometimes for rules (graphical Cue cards operate often on two contrasting stages of chosen aspects). Co-optionality is something I like to explain and find it interesting. ;)

Maybe if we will have at least 15 (?) terms it will be worth incorporating a glossary to the wiki. Some number that makes it not feel empty…

All gathered terms (to be edited)

Event
Insert
Aspect
State
Co-optionality

Development focus II by odolanyodolany, 02 Aug 2018 20:36

Not confusing. I'm just someone who likes everything in one place. Especially for when I teach this stuff. That's why I'm making a key with everything on it and easy to understand at a glance for all kinds of people.

Re: Symbol Images by notrightmusicnotrightmusic, 02 Aug 2018 12:11

I'll put extracted images to Cue cards. Is there a need for .svg you think?

Could you also say which are the most confusing? I explain a few in the rules but generally aim was that they should ring some bells graphically (and be quite coherently interpreted by sight).

Re: Symbol Images by odolanyodolany, 02 Aug 2018 05:04

Thanks. I see. Yeah, I had to hunt around to get the explanations for all the symbols. I'll embed the key once I finish it.

Re: Symbol Images by notrightmusicnotrightmusic, 31 Jul 2018 16:44

I don't have them this way, but it's how it should be done. Most of the images were from cue deck, I copied them here and also to new card game (of deck-building), and I have drawings only inside projects. But the library of images for easy re-use would generally be great… if only someone made nice pictures. I'll try to extract those that are fine, but this boot for example should be changed asap.

I didn't draw that snail: https://commons.wikimedia.org/wiki/File:FP_Snail_icon.svg

Re: Symbol Images by odolanyodolany, 30 Jul 2018 19:42

Looks great! Now I want to find photos for all the games!

Re: Development focus by notrightmusicnotrightmusic, 30 Jul 2018 06:11

Where can I download all the separate images for the symbols used on the board for this game?
I'd like to make an easy to understand reference key to use for performance.
Thanks!

Symbol Images by notrightmusicnotrightmusic, 30 Jul 2018 04:39

I tagged pages in need for decoration with _decoration

See all the pages with this tag (decoration) and add some photo if you have any idea related to that content!

Re: Development focus by odolanyodolany, 25 Jul 2018 20:11

I stumbled upon the picture backend file in the template, and added also Flickr version - this will make it easier to use Creative Commons photos with proper attribution, and every photo inclusion will look coherent. Here is the code I used for Bobby McFerrin article.

[[include inc:flickr |
id=5518186835  |
heading=Bobby McFerrin @ TED|
caption=Photo by Steve Yurvetson (CC BY 2.0) |
]]

And for decorating well-defined games, because of temaplate stiffness I couldn't make them work without any flickr unfortunately.

Re: Development focus by odolanyodolany, 17 Jul 2018 05:58

I will need to find a balance for that, but right now images are more relevant for full version where every color has a special action that affects both the game situation and music. It should be a bit of both graphically: mood and action at the same time.
I'll try to elaborate on the rules. I'll probably won't make a vid, but images are quite necessary to explain rules well.

Thanks for good comments, but you could as well put the content of your remarks right into the page ;). For a "Video" section and "See also" section.

I like how collective choice is part of the game here (it's also a bit like in your event lists). And don't know how (and if) to put it in the notes, but I think that the strong point of mutual prescriptions is comparing the pieces, so in a music game meeting context I feel like at least two pieces should be played each time this shows up.

It's one of these games, that go much harder with increasing amount of players and for K the most so I guess.

Re: Video footage of K by odolanyodolany, 17 Jul 2018 05:12

K might be one of the harder ones of the bunch. This video shows a nice performance of it in Japan.

Video footage of K by notrightmusicnotrightmusic, 16 Jul 2018 16:37

After spending hours digging through CBN's scores this became one of my favorites. It works similarly as Event List games. I always love finding ideas that connect with how I think.

by notrightmusicnotrightmusic, 16 Jul 2018 09:40
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