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After the series of introductory inspire cards games, we went straight to development. Charades, Circle of 5 and Into the Labyrinth got some variations/improvements. We were also seeking a usage for 12-sided tempered dice.

For charades, questions remain: how much competition/cooperation for guessers? how much quoting/improv in music?

Much more working meeting than usual. Recreationally, Democratic Chord Writing and notrightmusic's Musical tetris still worked for us (and we play it at almost every gathering).

As it will be start of November, next meeting should be a bit themed. Halloween-like, or rather: ;)

October meeting in the hut by odolanyodolany, 15 Oct 2018 20:37

tough stuff. I had been drumming such things but without much success or satisfaction. Good example for 'Microrhythms' topic lately on youtube (@DavidBruce).

Here's a little taste of traditional Polish fiddle music for you :) Both examples are from central Poland.

I'm for a version where round-commander shows direction not state. But mostly for musical reasons.

What we can do next is to try out "public position" version (pawn on a board or sth). Players know where they are and just have to locate the walls. It still makes players memorize something but maybe with less multitasking.

Re: Dungeon Music! by odolanyodolany, 05 Oct 2018 20:47

I think it's still an open question whether other players must follow. It's somewhat tied to a problem with interpretation of current rules discussed in the Games in the Hut thread. I think that more plays are needed to iron that out because there's some tension between freedom of expression and game going smoothly. More freedom can lead to more confusion.

Re: Dungeon Music! by DrZdrowieDrZdrowie, 05 Oct 2018 14:35

The thing is that both interpretations (commands and state) are compatible with current ItL rules. I think both can be musically fruitful. The problem arises when different players act on different interpretations resulting in confusion especially for the state player trying to decode state which just isn't there. I don't see a clear winner when it comes to decide which interpretation to make the official one. The state-keeping seems easier to win with, while commands might be more interesting musically.

I know there's comment thread in the game wiki page, but it's hard to find. I wouldn't notice if odolany hadn't told me about in person.

Re: September Meeting by DrZdrowieDrZdrowie, 04 Oct 2018 09:41

You've been hard at work while I was away odolany! This is exciting to see. More stuff I must dig into.
I have a list of terms I'll add as well.
I'm working on a video about cue cards in improvisation. That would probably fit as both an article and a term.

EDIT: I see there already is a "Cue Card" article.
I found it through search. Where is it on the wiki?

Re: Development focus II by notrightmusicnotrightmusic, 01 Oct 2018 07:19

Dig it! Looking good! Thanks.

Re: Insert Games by notrightmusicnotrightmusic, 01 Oct 2018 04:32

Looks good, thanks for preparing everything. I'll use these for now.

Welcome meszka!
I agree, combine games and music and we get the best of both worlds. I guess you can include coding in there somewhere as well.
BTW, trad Polish fiddle sounds fascinating. I'd love to hear it.

Welcome Adalil!
I'm curious about your final project. If you can share some of it here that would be wonderful!

Interval Noodle Game!
We can use playing cards. 2 to 8 are intervals 2nd to an octave. King can be to flat the interval (ex. 3 + King = minor 3rd) and Ace is to keep it as a major or perfect interval (ex. 4 + Ace = perfect 4th). Players can play other intervals from the cards of other players if they share the same suit. The Kings and Aces cards are not counted. Ex. If player one has a 2 of Hearts and an Ace and I have a 6 of hearts and a King then both that other player and I can play both major 2nds and minor 6ths.
The cards can be dealt to the players before the game. 4 cards per player. 1 card can be played at a time anytime. With the King and Ace cards in a pile in front of all the players.
I don't know what we can do with the remaining cards: 9 / 10 / J / Q
Perhaps J and K can indicate ascending/descending intervals? Something like that?

This is a wonderful, yet simple game! I especially love how it has a dungeon setting. I will try it out with some people soon.
One question, the other players must follow what the chosen player plays? If he suddenly plays down in pitch then everyone else plays down in pitch ASAP?
This would be entertaining with an audience that can see the movements in the dungeon by a projected video behind the players or something.

Dungeon Music! by notrightmusicnotrightmusic, 01 Oct 2018 03:34

at there is ItL for bass and guitar from the September meeting. I was just editing the files. Unfortunately, recorder battery went down soon after and generally I have just beginnings.

Agents (which technically were a different game, but both are with agent mechanics) started nice as for sound, but probably should be played with a sandclock.

I was trying unsuccessfully to find a take on games around "quotes from pop music". Your Charades idea might work nicely for that too because it allows for such cueing yet doesn't depend on it. Too much badly reconstructed songs would probably soon be boring and also rather exclusive as for playing.

Re: September Meeting by odolanyodolany, 28 Sep 2018 22:19


We played some more of Into the Labyrinth. It was my first time trying it. I don't think I understood it fully, thinking it was about issuing "commands" with particular types of music rather than keeping a "state" and altering it (so, while I'm on the left side, I keep playing low notes). The second interpretation makes much more sense.

We also played some old favorites: Musical Tetris, Djent Game, Cue cards with two conductors and Two-headed soloist. This last one was supposed to be a variant with negative interaction - the accompanist could replace one of the soloists any time if they were "doing poorly". In practice this didn't seem to work because we were too nice :P We played Democratic Chord Writing with a variant during the soloing phase. One person played the solo at a time but when they got tired they could swap roles with someone playing part of the chord. We also played Agents (another first for me, it's a good one), and attempted playing In C. (Sheet music, aaaaaa! Could be fun, but next time we should get some print-outs with a larger font.)

The last thing we tried was a musical version of charades. We picked out a (semi-)random word from a book and tried to convey it via music. It kind of worked as a game but I think it could use some improving. I'd like to try a variant with a limited set of words to guess from, maybe with some Dixit-like (or Drawful-like) mechanics (everyone gets only one, secret shot, and some of the words are fake ones given by the players).

September Meeting by meszkameszka, 28 Sep 2018 19:49

Hi! I'm a coder who likes to play the fiddle (trying to get half decent at Polish trad). Sometimes I also mess with other instruments. I like board games and am interested in improvisation, so I guess that's what drew me to music games. Why choose between games and instruments when you can play both at the same time, right?

I started adding also icons. If you'd like to join, let's use these (unless there are other proposals):

I made a glossary live, but more entries are coming.

Also next big step after developing a vocabulary is to use it consequently ;)

Re: Development focus II by odolanyodolany, 20 Sep 2018 22:05
Re: Insert Games
odolanyodolany 20 Sep 2018 21:48
in discussion Music games / Designing » Insert Games

I used your text in a glossary entry for insert games. Have a look there if you have a moment

Re: Insert Games by odolanyodolany, 20 Sep 2018 21:48

Woohoo for scholarly approach! ;)
Welcome. Can't wait for your posting.

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