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Added events on the main page. Here is how to organize it: event

Please, if you can, add also past events you know about. Such info is a great inspiration (we don't have to cover all dates in some past series of events).

Development focus IV (events) by odolanyodolany, 16 Feb 2019 00:03


Meetings moved to shorter but a bit more frequent formula. They now co-form a regular 9-hour string of musical events in the Hut what might allow some people to drop in and check them out by the way. On that occasion I'll maybe move to a new thread next time ;)

But there will probably be less notable elements to write about after each meeting.
New experiments included colorful strings to rearrange ("DIY Treatise") and we explore options in Musical Dixit - this time there are even recordings:
It's interesting how it stresses 'music as a message' aspect.

Next time lets also play Jennie Gottschalk's "Imagined Seconds" from last Synzine magazine.

Re: Music Games in the Hut by odolanyodolany, 07 Feb 2019 18:12

I think if we find and explain terms on Q, W and Z ;) we can finish the beta phase. Any ideas?

(Learning curve, Skill ceiling, Aspect are the terms that wait for their pages also, but no problem)

I was trying to connect articles with glossary tooltips (hoverboxes), unfortunately wikidot really keeps things tight with scripting and I don't think it can be done here for now.

Cue-cards corrected.

Actually I'll try to rewrite it to serve as events hub.
We'll see if wikidot engine can work with dates.


Fun meeting!
Follow the images (testing new deck), Musical tetris-simplified, some conducting, and first time in the hut: Scratch Orchestra's CMH-CR135.
I had some plans… but there was one game that stole the meeting ;) and engaged us quite a bit.

Musical Dixit.
It was played as regular dixit, but in teams (in our case of 3) and instead of verbal description, the trio played an improvised piece.
We tried a few methods, voting on cards was better to be done individually not as teams as it adds greater variance.

Re: Music Games in the Hut by odolanyodolany, 14 Jan 2019 00:32

Happy new year!
I've been bogged down for a few months by a huge project that is now complete on my end. Now I'm back!
Gonna go through the site to see what I missed.
I have quite a few new games and wiki articles to add.

Happy new year.

G4M started in 2018, we have 35 registered users now and you can see contents that was added at the about page.

What next will happen next? ;)
Plz write down some ideas!

Games for Music in 2019 by odolanyodolany, 02 Jan 2019 06:29
Re: Noodle game
odolanyodolany 27 Dec 2018 20:33
in discussion Music games / Designing » Noodle game

Semitone is fitting to take the role of a cheat-token. Leads everywhere and is recognizable and "predictable" to ear. Then (returning to your first kind of musically nice idea about having one bigger and one smaller interval) if you have a dice of 2,2,3,3,4,4 and 6,7,8,10,10,11 (for example), you can get anywhere by using just two extra semitones max.
Assuming players will try to use up as few semitones as possible.

Re: Noodle game by odolanyodolany, 27 Dec 2018 20:33
Re: Noodle game
DrZdrowieDrZdrowie 25 Dec 2018 20:57
in discussion Music games / Designing » Noodle game

On a lazy Christmas afternoon I was noodling in 17TET. After reassuring myself that I suck at music I've decided to turn to maths and game design to feel better about myself. Hence little musical considerations in this post.

I've written a script to generate coprime table for a range of intervals (expressed in half-steps). There are some patterns but the only symmetry is inevitable and completely non-interesting diagonal one. If using two d12 dice there is a bit over one in three chance that the numbers won't be coprime so a reroll (or a player cheating) is necessary for all the notes in scale to be accessible. For other dice the probability is probably similar given somewhat even distribution of coprimes. Moreover I think that deciding whether two numbers are coprime is not obvious for many. So rerolls and and a table, just outright ugly. The situation changes little if we give players an octave for free as you proposed, dice and table are just smaller.

As I already mentioned cards solve all these problems. As a bonus they provide way to weed out some possibly uninteresting interval pairs. There are 11 such pairs for intervals 1 through 6, and 45 for intervals 1 through 12. Taking the idea further, cutting the number of cards down shifts emphasis from a game to an aleatoric music piece. There could be a set of just a few cards dealt to players non randomly based on the range of their instruments. That would probably need some other starting and stopping conditions as target pitch can be hit in just a few steps.

While thinking the player cheating remark turned out to be a useful foreshadowing. What if we accept whatever the dice give us and allow players to cheat a bit? I suspect that using one of 1,5,7 or 11 just once can get you to any target pitch unless a player already has that interval at their disposal. This also can be the gaming element here though at the moment I have no idea how.

We could also use non-standard dice. If one dice has only 1, 5, 7 and 11 (some repeated or omitted (we don't want to deal with d4)) and the other 2,3,4,6,8,9,10,12 we always get a coprime pair at a cost of not all of coprime pairs being possible. For instance a two d6 with 1,1,5,5,7,7 and 2,2,3,3,4,6. I think that the bias towards smaller intervals makes playing easier and more melodic. With two dice one could be rolled just once and the other rolled for each player; the common interval could perhaps add some cohesion.

      1   2   3   4   5   6   7   8   9  10  11  12
  1   x   x   x   x   x   x   x   x   x   x   x   x
  2   x       x       x       x       x       x    
  3   x   x       x   x       x   x       x   x    
  4   x       x       x       x       x       x    
  5   x   x   x   x       x   x   x   x       x   x
  6   x               x       x               x    
  7   x   x   x   x   x   x       x   x   x   x   x
  8   x       x       x       x       x       x    
  9   x   x       x   x       x   x       x   x    
 10   x       x               x       x       x    
 11   x   x   x   x   x   x   x   x   x   x       x
 12   x               x       x               x
Re: Noodle game by DrZdrowieDrZdrowie, 25 Dec 2018 20:57

Heh, we didn't test musical word games this time after all.
Anyway I expect more of "low attendance" cause in new year meetings will be every two weeks.

Re: Music Games in the Hut by odolanyodolany, 21 Dec 2018 22:46

Couldn't make it this time, sorry. Ludum Dare ate my weekend. I'll try to bring the Dixit next time :)

Re: Music Games in the Hut by meszkameszka, 14 Dec 2018 23:13
Noodle game
odolanyodolany 09 Dec 2018 11:08
in discussion Music games / Designing » Noodle game

Game flow was like that:
Throw 3 dice: small (d4?), big (d10?) and 12-tone (special) - 12-tone dice shows target pitch for all players, and two dice show legal intervals (amount of semitones).

Players travel with their melodies (game only for melodic instruments) to target pitch using only intervals allowed by dice and if they get there they stay at the target pitch repeating it until everyone achieves this task. Last person who gets to target pitch rolls three dice and the next turn starts.

Musical parts are interesting, coherent and usually not tonal. But the global and gaming aspect lacks a lot.
We didn't have an elegant way of providing doability of the task (you just could make a re-roll if intervals were not good for travelling to target pitch).
We didn't have any direction as for overall development and ending.

Noodle game by odolanyodolany, 09 Dec 2018 11:08

Not a success story this one. We were two with DrZdrowie with addition of one game for three players (with a person that came early for the next event in the Hut).
But it was a fruitful time of development, discussed the event-style game inspired by DrZdrowie's regular board game design currently in development and also had some tests of versions of Noodle Game, that showed up here earlier in the forums in conversation with notrightmusic - we will elaborate on this one in the /forum/c-3172501/designing section.

Re: Music Games in the Hut by odolanyodolany, 02 Dec 2018 21:37

16 more cards could form the next deck for more diversity.

Most of the pictures should be well connected to some sound characteristics, also these kind of sounds should not be similar.
A few can be more suggestive of moods without clear sounds tied to them. Here are some of my ideas:
breaking cup, church-like building, fireworks, forest, snakes, water tap, whales

do you have anything more that is easy to draw and might sound unique?

next generation ;) by odolanyodolany, 24 Nov 2018 16:24

We can get back any time to the previous focus (glossary) which is not super-great yet. But now let's have something a bit different:

Here is a "framework" to gather links and categorise them:

There are 6 categories that are added by tag, any ideas/need for more link categories?

Jazz, jazz
odolanyodolany 15 Nov 2018 20:42
in discussion Inspirations / Music » Jazz, jazz

I recently have occasion to listen to a lot of different music, and this one quite intrigued me:

Chick Corea solo at Fondation Louis Vuitton, Paris .26-04-2018 has an interesting programme for music games seekers (and the famous piano virtuoso even uses the word "game"!):

He started with more less regular jazz pieces but included mashups (merging compositions together).

Then was the time for musical portraits (improvising "to" audience members)
after that duets (on one piano) with volunteers from the audience.

In the end a set of composed "childrens songs" and his greatest hit, Spain with call-and-response from the audience (to keep the games theme still kicking).

If you like games and jazz it's surely a worth two-hour listen.

Jazz, jazz by odolanyodolany, 15 Nov 2018 20:42


We had a small group of people (about 5), some of them were more into game aspects of the meeting and some would rather make music as it is viewed by a common sense but in the activities we found a meeting ground and had fun with games like Circle of 5, Musical Tetris, Democratic Chord Writing. We used our voices and switched instruments when the game required that. The most 'musical' of games was probably Democratic Chord Writing as we decide to improvise one by one on the created piece. Though the most exciting and challenging to keep the tempo was of course Musical Tetris. One of the players had an idea to bring (on the next meeting) an existing board game - Dixit and try to merge it with music, that should be fun :)

November meeting by KrzysztoffKrzysztoff, 13 Nov 2018 15:17

This text reveals to me even more tensions in music games than I considered before. I thought rules to be just about clarity, dry and technical. If they are to be prose, that's harder to combine than musical expression with algorithms.
Obviously it's not disencouraging, but a nice challenge. ;)

3-split (not only a game) by odolanyodolany, 04 Nov 2018 22:13

heads up for the change in the starting hour of november meeting. check it please if you plan to come.

Re: October meeting in the hut by odolanyodolany, 30 Oct 2018 23:14

I forgot to mention one new game/mechanics idea we tested. Choosing a short musical form known to everyone and filling it with on spot improv. I added one take of it to the soundcloud. Quite edgy but has potential imo.

Also, after that last tests I think Circle of 5 now deserves a publish as a beta (although with a version that itself was not yet exactly tested). Please comment if something needs clarification.

Re: October meeting in the hut by odolanyodolany, 20 Oct 2018 20:25
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