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And now for sth completely different…

There is an app tag, although not very populated. Seems like some computer mediation fits the times.
I just encountered some by the guide of deepfun.org.
As the apps are in Flash it also might be the last moment to engage with them.
Also… if you look for advanced modern music, it's "not that". Themes are rather: ostinato, horizontal organization, a scale…

http://lab.andre-michelle.com/pulsate
This one is my favourite as it illustrates Emergence so nicely in a geometrical-musical context.

http://www.ampledesign.co.uk/va/
http://seaquence.org

and many projects of https://musedlab.org/

Re: Home music gaming by odolanyodolany, 01 Apr 2020 23:31

My situation in these unusual circumstances is that music games meetings were canclled :L, but I had much more time than usual to play with a non-musician adult and a non-musician pre-schooler. Ukulele, glockenspiel and guitar were used.

That was an occasion to seek simplified arrangements to some items from the library. I will add these variants soon. What worked for me so far was:
Into the Labyrinth — a version with an additional board for showing current position (played many times actually…),
Circle of 5 — a currently tested version,
we also played a modification of Drum Talk by John Scalici (it's shown on YT - basically it's more for teacher-students situation).

Now we might move to 3-split and Follow the images

And on the other hand, if anyone have an orientation in the topic of musicmaking online, please write. ;)

Home music gaming by odolanyodolany, 25 Mar 2020 21:56

The tooltips got reworked into a floating box with a glossary definition.
The code is relatively simple, here's an example for cue cards:

[[include inc:def
|def=cue-cards
]]

Put just before a paragraph that needs a displayed definition.

New Synzine is up:

issue 12 pdf

Re: New stuff to read by odolanyodolany, 21 Feb 2020 11:02

2019-11-24
Some meetings went unnoted, but at the last one we tried two things for a first time:

Cornelius Cardew's Schooltime Special (1968) - you can check it out here: http://a4-room.com/schooltime-special/
The instruction is easy to follow, good entry to experimental classics. But imo, casually this would work better for large ensemble, 10+, and with people much into the historical aspect of music games.

Also we tried new cards that have a push-your-luck music-themed matching component and arrows that generate the direction of improvised melody. This was played to a minimalistic context and the musical result was starting to be interesting. But it had many flaws: components too small and hard to handle, flow of the game was bad, push-your-luck unbalanced and the setup required too much table space. I hope next version will be fine to describe here though.

Two new things added:
- mechanism for explaining tags (not yet fully used - a lot of tags remain to be described)
- a button to mark content as requiring clarification (adds a tag) - it's in bottom right for game, activity, glossary and wiki category

in the meantime we had a first vandalism of a front page ;) no problem though

Board Game Geek
odolanyodolany 20 Oct 2019 20:01
in discussion Inspirations / Games » Board Game Geek

I asked board games fans on BGG about their views on music games.

I linked Wikipedia, but there was some doubt about what a music game/game piece is and some suggestions as for games that might be of interest for music gamers.

There was a poll of which I include the results (from 44 voters):

Have you heard about game pieces/music games?
Yes. 6.8% 3
Maybe, not sure. 6.8% 3
No. 86.4% 38
Have you played game pieces/music games?
Yes. 4.7% 2
No. 95.3% 41
Are you interested in the topic?
Yes, I'd like to play it. 18.2% 8
Yes, on a conceptual level. 20.5% 9
Yes, for other reasons. 0.0% 0
Maybe, not sure. 25.0% 11
No, I don't care for music. 6.8% 3
No, there are so many regular games. 13.6% 6
No, for other reasons. 15.9% 7

thread

Board Game Geek by odolanyodolany, 20 Oct 2019 20:01

Hello Laarni!

As I said in the first version of this post ;), that's an interesting idea for a site functionality. There sometimes are sound examples in the library, but there was no easy way to have it all together in one place, so I added: Listening and YouTube to gather different media under one pages.

I'm afraid though that most of available recordings is not of great quality.

Hi! I'm Laarni.
I hope to learn more music games and activities. I'd love to hear it.

The last issue of Synzine has games quite in spirit of the wiki (accessible, fun-oriented, elegant).

https://www.pninax.com/uploads/1/0/4/7/10476159/synzine_augustl19_single.pdf

Personally I'll try each of them at our meetings.

Re: New stuff to read by odolanyodolany, 30 Aug 2019 14:26

the page should now work much better on small screens. if you have any suggestions regarding that please write here.

Development Focus VI (mobile) by odolanyodolany, 04 Aug 2019 00:04

Oh this is great! It's a much better flow of time, as I imagine it, with fewer explanations and switches between activities. I think the nature of the descriptions may depend on the individual players and group dynamic. I would be interested to see how it worked over several rounds as people get more used to the game and to each other's habits (tallying points after each round). Would strategies develop over in the second and third rounds? Is that too long to expect people to play?

The first issue of a new journal "Improvised Music - Open Scores" is out:
http://im-os.net

See what's in:
Open Scores – what is this ? (Carl Bergstrøm-Nielsen)
Amusement Arcade (Jacob Thompson-Bell)
Changeable Spring (Johan Toft)
Athena, Aristotle, Helen (Michael Pisaro)

The plan described in release info is to include both articles and open pieces.

New stuff to read by odolanyodolany, 11 Jul 2019 20:15

Here is a version that we took for the last test at our music game meetings + tweak from the discussion. This is simple and quite streamlined, but (still) lack one key thing…

There are 'global phases', first for description/imagination and the second for execution/comparison.
Everyone has a sheet with a table for noting estimated time and one sheet is at the table for real time.
One by one from the starting player people describe their ideas for others who estimate and note down their bets (hidden betting although engaging in a misleading banter is a good fit here ;) ).
Put your sheets down still hidden.
Then music starts and it runs in form of "movements" of number equal to the number of players. Time-tracking is done by the last player for the first movement, and by the first player for all the next movements. The real times are written on a public sheet.
Pick up your sheets, compare seconds, announce a winner.

Still lacking is how to describe a description. What actually the game expects and demands from players at this stage is for me now a key matter.

2019-06-30
Last meeting before the summer holiday break was quite fine. Lots of thoughtful discussion about played games among which some rare: Dixit for duets, Orbit II (Kalani Das's game), Imagined seconds (in it's discussion thread soon with a recording), Rules cumulation (starting with total "free", everyone gradually adds a rule and all of them apply - this idea needs help), Noodle game (awaiting a good end condition now), Into the Labirynth for two competing teams of "adventurers".

We "desparately" need an article on Scratch Orchestra/Cornelius Cardew in the context of music games. ;)

Also with "modern" standards of our library this game would not be considered 'well-defined'. Moving games between categories might cause some trouble for users though :L.

Scratch Orchestra Note by odolanyodolany, 20 Jun 2019 11:32

2019-04-28 2019-05-26
Two meetings were poorly attended.
Recordings of games from the hut that are available (usually those that are fully played through without too much laughing ;) ) are now all up: https://soundcloud.com/odolany/sets

Re: Noodle game
odolanyodolany 29 Apr 2019 06:50
in discussion Music games / Designing » Noodle game

I think after yesterday's tests in the Hut, even if we didn't develop the ending, the game deserves to be included in the library as beta.
Would you add it, Dr?

One another idea for the personal dice: 2↑, 2↓, 3↑, 3↓, 4, 6 ?
for triton and even for major third direction matters less anyway.

directions for semitone would be interesting too.

Let's record some takes next time.

Re: Noodle game by odolanyodolany, 29 Apr 2019 06:50

wikidot doesn't allow scripting. but I found a way around (it works for all paragraph not a single term - so shoudn't be many terms at once).
it takes the current explanation from the glossary

http://musicgames.wikidot.com/glossary:first-rule-of-music-games

Development focus V - tooltips by odolanyodolany, 14 Apr 2019 07:54

2019-03-10

This time I'll not get into detail, but the meeting was quite difficult for me as there were so many different approaches to what games are and what music is… ;)
But from march meetings I'll add recordings https://soundcloud.com/odolany/sets/march-meetings
notrightmusic's Room Score was played with added mechanics: starting point was established and one person didn't watch the Conductor and was to guess on what place in the room the piece was ended.

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