players.png ~6-12
time.png 10 min

Two teams, three moods. Musical rock-paper-scissors.


Choose two players to be two competing conductors for this game. The rest of musicians will be divided in two teams that will play with these two conductors.

Conductors should stand or sit back to back without seeing each other. Each one has members of 'opposing team' in front and team players see both conductors.

Gameplay instructions

When conductor is ready to begin a turn, he or she should make an audible sound, like foot stomp or hand clap. This way conductors will know when they are both ready at which time each of them should show one of three gestures (freely chosen) which will be musically interpreted by musicians standing in front of each:

  1. open hand, "paper"; music: surrounding, ambient, soft,
  2. middle and index fingers, "scissors"; music: sharp, painful, active,
  3. fist, "rock"; music: solid, to the ground, steady.

Each conductor should count points for the game. You get a point when:

  • you showed (1) when opponent showed (3)
  • you showed (2) when oppoonent showed (1)
  • you showed (3) when opponent showed (2).

You know what your opponent showed by listening to musical interpretation provided by 'your team'.

Game end

The game should end properly when any of conductors gets 3 points. On this moment they should turn to each other and if they do, players with three points wins the game.

Game ends also when any conductor turns to his/her opponent in a wrong moment (not when someone scored a third point). This can be verified by players that see both conductors. In that situation mistaken conductor loses 2 points and score shows who won.

Gamemaster's notes

Be careful how you divide players into team. On one hand teams should be possible to distinguish by sound, and on the other hand, they should both have sound options that allow them to help conductors of their team. Yes, you kind of conduct the opposing team and not your team, but this division is a bit of formality.

It's important for conductors to be disciplined with timing of their signs, otherwise it leads to possible cheating (showing your sing after hearing out opponent's sign) and it's hard to keep track of points.


You can also have a referee for this game who shows when conductor should make new gestures and counts points.

Editor's notes

Photo used for decoration is by Sean Proulx, CC BY-NC-SA 2.0

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