This game for sustaining instruments is the first entry that uses perception and dexterity tests in the gameplay (not a game based on decisions nor on chance).
Gameplay instructions
1) The first musician plays a soft sound, lasting 5 seconds.
2) Pause (5 seconds)
3) The second plays the same sound (or very similar), slightly, but noticeably softer. (5 seconds)
4) Pause. (5 seconds)
5) The first plays the sound, slightly but noticeably softer than in 3). (5 seconds)
This continues until the sound is no longer audible.
Game end
When the point of inaudibility is reached, the players again find the dynamic level which was played right before the sound became inaudible and play the sound together 5 times, alternating 5 second sounds with 5 second silences.
Designer-composer
Michael Pisaro, published with the kind permission from the author
This piece is part of the series, which is also available: perception.pdf
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free-improv on-off (constellations) in-genre algorithm ambient loop spatial minimal
dance draw (art) gestures guess interpret listen memory kids
composers events insert narrative random role-play simple
dimensions rhythm speeding-up timed tonal
acapella found (+preparation) keyboard words
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