Sea-game game
players.png ~3-10
time.png 5 min
props.png cue-deck × 0 inspire-deck × 0 dice × 0 Sea-game game board

A game where you play over a piece of modern music. That score surely looks like a game board…


Print a Sea-game board.

Set up

Let everyone know the symbols that show up in circles on a game board. Two special symbols on lines and the meaning of exclamation mark. See below.

Gameplay instructions

At any given time, a player "is inside" a circle on a board or in transition between circles. When in a circle you need to follow symbols that are there. There are four types and they relate to two aspects of music: hat and boot tell you to play high and low sounds, then a dot is for short and a line on three sides of a dot is for long sounds (all these symbols are visible in top right circle on the board).


Everyone starts at the circle of one's own choice. Then at the time you see fit you go to another circle connected by a line (there are 7 lines on the board). Method of your musical transition is also marked with symbols and you should obey the symbol on a line that you follow that is close to the circle that you leave. The symbols that should be interpreted musically while doing a transition to different circle are mostly the same as used in cue-deck.

Two symbols specific for this game might be interpreted musically in many different ways. These are: question mark (interpreted when traversing from top-left to bottom-left circle) which means "Provoke comments", and an arrow with a circle (for movement from bottom-left to middle circle) which is to be interpreted as "Pass indirectly".

An exclamation mark by the transition symbol means that it should be strongly interpreted. For example an arrow (archery kind) is related in the original score to the "Pass quickly" directive and exclamated arrow relates to "Pass suddenly and directly". (In the original Sea-game score these directions are given when leaving the top-right circle and the bottom-left).

You can go around the circles whatever route you prefer. Your first task is to visit every circle on a board (but you don't have to rush for it, and can also wander around and try stuff out). After you played all the circles, now try to meet everyone in one circle. Listen to others and go where they are and also let them find you.

Game end

If someone thinks that every player succesully met each other in one circle, he or she should point to that circle on the board. Now everyone gracefully finish their part of music, and after music stops you can confirm if everyone indeed made it to the shown spot or not.

Editor's notes

This game is based on Carl Bergstrøm-Nielsen's Sea-game (1976). Arranged and published with the kind permission from the author.

You can see the original score of Sea-game at The Sea-game game is published with the license: Creative Commons 4.0 BY-NC-SA. Proper attribution requires a link to this wiki page and to the permanent place for original score from the link above.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License