Trading Fours Battle
hard.png
players.png ~3-?
time.png ? min
props.png cue-deck × 0 inspire-deck × 0 dice × 0 -

A game-like spin on the timeless trading fours that has been passed around and used since the early days of be-bop sessions.

Gameplay instructions

The first soloist is chosen to be a judge.
The judge completes a solo then, with two contestants in mind, he then faces one contestant and improvises for four bars.
The first contestant then must play it back perfectly.
If the first contestant succeeds in playing it perfectly, then the judge will turn to the second contestant and improvise something new for four bars.
This will continue as long as both contestants play everything back perfectly.
However, when a contestant fails to replicate the judge’s improv the other contestant is now the new judge. First, he will complete a full solo then repeat the game with new contestants.

Gamemaster's notes

The judge is always right!

Drummers must not only keep the rhythm, but also the phrasing and weigh the melodic material with the timbre of the drums.
Pitched percussion is always welcome!

Variants

Trade fives! Sixes! Threes! Ones!

Game Designer

Marcus Staniec (notrightmusic)

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