Volume Waves


players.png ~7-7
time.png 7 min

A game based on emergence with unique musical effect and challenging gaming task for any instruments that can play dynamically.


Each player secretly chooses two people from among the other players and assigns them two roles: Max and Min. This selection will be valid for the entire duration of the game.

Gameplay instructions

Everyone is playing simultaneously in their own pace. Every player sets a slow comfortable rhythm (e.g. "inhale-exhale") to transfer auditory attention alternately from his Max to Min and back (but be careful not to show anything with sight or posture). When a player is in the stage of listening to his Max, player's volume should change to be slightly lower than that of his Max. When listening to Min, player should play a little louder than Min plays at the moment. Changes between these parts should be as smooth as possible.

You do not have to play "quieter than silence" or "louder than you can". A comfortable limit on the maximum volume of playing is allowed to set.

Players start with the same time of attention directed to their Min and their Max, but in the course of the game, they are tasked to gradually spend more and more time with their Max and less time focusing on Min.

Game end

The music will finally come to a level of total silence. Here ends the musical part of the game and the guessing phase begins. Now, each Player bets on up to two people who might have chosen him or her as their Min or Max (in the basic version of the game it is also possible that nobody chose us, so you can bet on that option too).

When everyone has their types, each Player informs other participants who was his Min and Max so that the players can check the correctness of their guesses.

Gamemaster's notes

Participants that are not ready to improvise by ear might constrain themselves to just few tones. This way they will provide context for improvising players.

With other amount of participants, the game is playable, but effects emergence are less clear.

Untied by the proponent.


Easier way of changing state between playing to Min and to Max doesn't require keeping any inner rhythm.
Player is tasked to gradually lower one's volume until reaching Max level, then starts to play louder and louder until reaching Min level.

Although easier to perform, this version usually produces less interesting musical effect and sometimes fails to provide playful opportunities when player's Min is louder then one's Max for too long.

This needs more explanation
This needs simple language

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