Create a sound environment from a chosen location while a listener sits in the middle blindfolded and listens. The listener must guess what location is aurally being created.
Preparation
For this game, it's best to have available as much sound-producing objects, instruments, and electronics as possible.
Setup
Discuss and create a list of 10 different locations. Choose one person to be the listener. The listener goes outside the room for 5 minutes. The players choose one location and discuss how they can create the soundscape of the location.
Gameplay instructions
Get the listener. Blindfold him and direct him to the center of the playing area. The listener may sit or lie down.
The players play for 7 minutes. The listener has two chances to guess the location.
Choose a new listener and repeat…
Game End
…until everyone who wanted tried guessing.
Example
Location examples: city street / library / inside a super computer / alien planet / prison / jungle / shooting range / haunted house / video game world / under the sea
If you think of any good ones please add them to the comments!
Gamemaster's notes
Ambiance doesn’t have to be musical, so to speak. Think of sound design, the sounds of the location. Musically you could also think how a film soundtrack might portray the location.
Designer-composer
Marcus Staniec (notrightmusic)
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no-props board cards dice score props
free-improv on-off (constellations) in-genre algorithm loop minimal
dance draw (art) gestures interpret listen memory kids
composers events insert narrative quick random role-play simple
dimensions rhythm speeding-up tonal
acapella found (+preparation) keyboard words
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