Aleatoricism

- Accompanist (role)
- Ad libitum
- Agenda
- Aleatoricism
- Aspect
- Balance
- Bartle types
- BCG
- Conductor (role)
- Constellation
- Constructor (role)
- Co-optionality
- Cue cards
- Dice
- Dimension
- Downtime
- Emergence
- End Condition
- Event
- Extended technique
- Facilitator
- Fighting
- Found sound
- Genre
- Goals
- Horizon of intent
- Insert game
- Inspire cards
- Instrument Preparation
- Judge (role)
- Karaoke
- King-making
- Learning curve
- Ludomusical dissonance
- Mechanic
- Music game
- Non-idiomatic music
- Open work
- Parameter
- Pervasive Game
- Player (role)
- Prompter (role)
- Psychographics
- Quarterbacking
- Rhythm Cards
- Roles
- RPG
- Rule Cards
- Speedrun
- Stacking
- Trading
- Transition
- Upgrade
- Victory condition
- Xenochrony
- XP
- Yes And
Included in Play set/collection.
Using chance in music-making.
Basic explanation
Controlled aleatoricism of Witold Lutosławski
Witold Lutosławski, who although opting for a lot of control as a composer, might be considered a patron of music games never-the-less, devised a technique called controlled aleatoricism. With it he lets performers play their parts ad libitum, but they all do that independently. That yields a unique sound result (due to emergence) and it was coincidently (or not?) first included in the piece Venetian Games.
There is an online "game" that shows you how that works!
page revision: 9, last edited: 27 Aug 2020 21:49