Aleatoricism
- Accompanist (role)
- Ad libitum
- Agenda
- Aleatoricism
- Aspect
- Balance
- Bartle types
- BCG
- (Cognitive) flow
- Conductor (role)
- Constellation
- Constructor (role)
- Co-optionality
- Cue cards
- Dice
- Dimension
- Downbeat
- Downtime
- Elegant Game
- Emergence
- End Condition
- Event (musical event)
- Extended technique
- Facilitator
- Fighting
- Flow
- Found sound
- Gameplay flow
- Genre
- Heteronomous Music
- Horizon of intent
- Improvisation rite
- Insert game
- Inspire cards
- Instrument Preparation
- Judge (role)
- Karaoke
- King-making
- Learning curve
- Ludomusical dissonance
- Meaningful Choice
- Mechanic
- Music game
- Non-idiomatic music
- Notation Cards
- Open work
- Parameter
- Pervasive Game
- Player (role)
- Prompter (role)
- Psychographics
- Quarterbacking
- Rhythm cards
- Rhythm game
- Roles
- RPG
- Rule Cards
- Speedrun
- Stacking
- Trading
- Transition
- Upgrade
- Victory condition
- Xenochrony
- XP
- Yes, and...
This glossary entry is a draft. You can help by editing it or discussing in the comments
Included in Play now set/collection.
Using chance in music-making.
Basic explanation
Controlled aleatoricism of Witold Lutosławski
Witold Lutosławski, who although opting for a lot of control as a composer, might be considered a patron of music games never-the-less, devised a technique called controlled aleatoricism. With it he lets performers play their parts ad libitum, but they all do that independently. That yields a unique sound result (due to emergence) and it was coincidently (or not?) first included in the piece Venetian Games.
There is an online "game" that shows you how that works!
If you think anything should be added to this subpage, please drop a hint or a link for future editors.