
- Accompanist (role)
- Ad libitum
- Agenda
- Aleatoricism
- Aspect
- Balance
- Bartle types
- BCG
- Conductor (role)
- Constellation
- Constructor (role)
- Co-optionality
- Cue cards
- Dice
- Dimension
- Downtime
- Emergence
- End Condition
- Event
- Extended technique
- Facilitator
- Fighting
- Found sound
- Genre
- Goals
- Horizon of intent
- Insert game
- Inspire cards
- Instrument Preparation
- Judge (role)
- Karaoke
- King-making
- Learning curve
- Ludomusical dissonance
- Mechanic
- Music game
- Non-idiomatic music
- Open work
- Parameter
- Pervasive Game
- Player (role)
- Prompter (role)
- Psychographics
- Quarterbacking
- Rhythm Cards
- Roles
- RPG
- Rule Cards
- Speedrun
- Stacking
- Trading
- Transition
- Upgrade
- Victory condition
- Xenochrony
- XP
- Yes And
This glossary entry is a draft. You can help expanding it by editing or discussing in the comments
Any quality of musical material.
Usage
Event — "Anything" in music terms — a unit of music at any given scale of consideration.
Just as an event is a very broad term for "what may happen", aspect is able to equally broadly describe what is being played. Similarly, like with events, you can have macro-, mezo- and micro- aspects.
Dimension — An aspect applicable to a single sound and continous.
Parameter — A scalable quality of the material.
There are some distinct types of aspects. Check for example additional info on dimensions and parameters. Yes/no questions that you ask about an event relate to binary aspects. Some aspects are formal in character and some deal with wider cultural references.
Not every aspect can be applicable to every type of musical material, and the complete list of aspects is impossible to make. Here are some examples:
Aspect | Remarks |
---|---|
Density | mezo- |
Duration | the only (?) aspect applicable to every material, as long as precison is not required |
Composer | for pre-composed material |
Genre | macro- |
Mode | if material uses modes |
Mood | mezo- |
Number of sources | expressed in natural numbers |
Pitch | micro-, parameter, dimension |
Stability | quite subjective and imprecise measure |
Style | macro- |
Tempo | dimension |
Timbre | complex micro-aspect, parameter |
Type of sources | constellation or family of instruments |
Volume | parameter, dimension |
Theoretical clarification (!)
The great overview of the topic can be found in Carl Bergstrøm-Nielsen's "Sound is Multi-Dimensional"
https://vbn.aau.dk/files/66106441/SIMD.pdf
In the treatise and historically, Dimensions/Parameters/Aspects are not separately defined, and there are many takes on this topic. Parameter is often a basic term, and Aspect here at G4M is equivalent to the most broad understanding of a parameter (parameter is as in a narrow definition). The distinction between different types of aspects is introduced in the context of music games design due to more formal (mathematical / systemic) nature of complex games.