Bartle taxonomy

Four types of players by their playstyle preference in relation to others and the game.

This classic taxonomy was proposed (originally for MUD games) in 1996 by Richard Bartle; it works on two axis: of action/interaction and players/world interest (see the image). Naturally used for online multiplayer games (e.g. MMORPGs), but can be expanded to different genres. In music games it doesn't refer to musical part that much but might give insight into motivations of engaging in the gaming aspect of the activity.

Killers are driven by competition, Explorers by curiosity, Achievers by challenge and then… there are also Socializers.

Other player taxonomies:

Mark for clarification

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