
- Accompanist (role)
- Ad libitum
- Agenda
- Aleatoricism
- Aspect
- Balance
- Bartle types
- BCG
- Conductor (role)
- Constellation
- Constructor (role)
- Co-optionality
- Cue cards
- Dice
- Dimension
- Downtime
- Emergence
- End Condition
- Event
- Extended technique
- Facilitator
- Fighting
- Found sound
- Genre
- Goals
- Horizon of intent
- Insert game
- Inspire cards
- Instrument Preparation
- Judge (role)
- Karaoke
- King-making
- Learning curve
- Ludomusical dissonance
- Mechanic
- Music game
- Non-idiomatic music
- Open work
- Parameter
- Pervasive Game
- Player (role)
- Prompter (role)
- Psychographics
- Quarterbacking
- Rhythm Cards
- Roles
- RPG
- Rule Cards
- Speedrun
- Stacking
- Trading
- Transition
- Upgrade
- Victory condition
- Xenochrony
- XP
- Yes And
Basic Conducting Gestures, a set of gestures that are often used in music games.
Basic Conducting Gestures are intuitive and usually understood without any explanation. Conducting is a popular activity in music games, a person who does it is called a conductor even if it's not the same conducting as in classical music. If you want, you can also read an in-depth article on conducting.
If you see a music game that requires Basic Conducting Gestures it is referring to these:
GO: |
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STOP: |
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VOLUME UP: |
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VOLUME DOWN: |
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All simple enough that you most likely don’t even need to practice the gestures with the players, but powerful enough that you will be able to create improvised music as deep as everyone’s imaginations allow them to get, in any style of music.
Games with conducting
- The Freemasons
- Nightlife of Machines
- Room Score
- Conductor's Remote
- The Audition
- The Impersonator
- Game Over