Co-optionality

- Accompanist (role)
- Ad libitum
- Agenda
- Aleatoricism
- Aspect
- Balance
- Bartle types
- BCG
- Conductor (role)
- Constellation
- Constructor (role)
- Co-optionality
- Cue cards
- Dice
- Dimension
- Downtime
- Emergence
- End Condition
- Event
- Extended technique
- Facilitator
- Fighting
- Found sound
- Genre
- Goals
- Heteronomous Music
- Horizon of intent
- Insert game
- Inspire cards
- Instrument Preparation
- Judge (role)
- Karaoke
- King-making
- Learning curve
- Ludomusical dissonance
- Mechanic
- Music game
- Non-idiomatic music
- Open work
- Parameter
- Pervasive Game
- Player (role)
- Prompter (role)
- Psychographics
- Quarterbacking
- Rhythm Cards
- Roles
- RPG
- Rule Cards
- Speedrun
- Stacking
- Trading
- Transition
- Upgrade
- Victory condition
- Xenochrony
- XP
- Yes, and...
A feature of a game — co-optional game may be played both cooperatively and competitively during a single playthrough.
Usage
Co-optionality is not currently popular in non-digital games. Co-optional computer games are usually:
- real-time (as opposed to turn-based)
- arcade-like, i.e. require skill usually both of manual dexterity and quick decision-making;
- with broad goals and imprecise win condition. You know you generally win when you get to the end of the level. But should it be as fast as possible? Faster than your opponent? This is up to you.
We can see that all three qualities apply rather easily to music games. Success of a singular play usually depends on timing and decisions should be made fast. What's more, according to the "first rule of music games", there is usually one general and very loosely defined goal of a music game: it is to make good music. But what that means? It's up to you. And you may find that you share some of that idea with other participants or that great music may come from a well played opposition of ideas.
Co-optional games:
- 3-split *
- Angelic/Devilish Choir *
- AWSS169 Write a Rite *
- Balloon Stomp Legacy *
- CH27 *
- Chansonnée *
- CHSTBOR15A *
- CHTHOR15 *
- Democratic Chord Writing *
- Djent Game *
- Drive in Burger *
- Event Lists Game Template *
- Exotic Constellations *
- Flipping Orders *
- Fluxfestkit Legacy *
- Game Over *
- HMSCR104 *
- Into The Labyrinth, lvl 1 *
- Keychange Game *
- LH158 Set Strategy Rite *
- Magic Music *
- Matthew Lee Knowles, 100 Events, no 35 *
- Movement for Ears *
- Musical Tetris, lvl 1 *
- Mutual Prescriptions series *
- Patch Exchange *
- Perception 4 *
- Rotary Jam *
- Running Cues *
- Shuffled Cues *
- Signals Game *
- Tag: competitive, cooptional, cooperative, teams *
- This Instrument is Not What it Seems *
- TMCR39 *
- Trigger Cards *
- Two-headed Soloist *
- Volume Waves *
page revision: 29, last edited: 20 Feb 2022 13:07