- Accompanist (role)
- Ad libitum
- Agenda
- Aleatoricism
- Aspect
- Balance
- Bartle types
- BCG
- (Cognitive) flow
- Conductor (role)
- Constellation
- Constructor (role)
- Co-optionality
- Cue cards
- Dice
- Dimension
- Downbeat
- Downtime
- Elegant Game
- Emergence
- End Condition
- Event (musical event)
- Extended technique
- Facilitator
- Fighting
- Flow
- Found sound
- Gameplay flow
- Genre
- Heteronomous Music
- Horizon of intent
- Improvisation rite
- Insert game
- Inspire cards
- Instrument Preparation
- Judge (role)
- Karaoke
- King-making
- Learning curve
- Ludomusical dissonance
- Meaningful Choice
- Mechanic
- Music game
- Non-idiomatic music
- Notation Cards
- Open work
- Parameter
- Pervasive Game
- Player (role)
- Prompter (role)
- Psychographics
- Quarterbacking
- Rhythm cards
- Rhythm game
- Roles
- RPG
- Rule Cards
- Speedrun
- Stacking
- Trading
- Transition
- Upgrade
- Victory condition
- Xenochrony
- XP
- Yes, and...
A feature of a game — co-optional game may be played both cooperatively and competitively during a single playthrough.
Usage
Co-optionality is not currently popular in non-digital games. Co-optional computer games are usually:
- real-time (as opposed to turn-based)
- arcade-like, i.e. require skill usually both of manual dexterity and quick decision-making;
- with broad goals and imprecise win condition. You know you generally win when you get to the end of the level. But should it be as fast as possible? Faster than your opponent? This is up to you.
We can see that all three qualities apply rather easily to music games. Success of a singular play usually depends on timing and decisions should be made fast. What's more, according to the "first rule of music games", there is usually one general and very loosely defined goal of a music game: it is to make good music. But what that means? It's up to you. And you may find that you share some of that idea with other participants or that great music may come from a well played opposition of ideas.
Co-optional games:
- 0-tag: Cooptional
- 100 Events, no 35 (M.L. Knowles)
- #1722 Your Commuting Sounds
- 3-split
- Angelic/Devilish Choir
- AWSS169 Write a Rite
- Balloon Stomp Legacy
- Boy & Girl Clap
- CH27
- Chansonnée
- CHSTBOR15A / The Broken Object Rite
- CHTHOR15 / The Hidden Object Rite
- Danish Clapping
- Democratic Chord Writing
- Divider!
- Djent Game
- Drive in Burger
- Event Lists Game Template
- Exotic Constellations
- Fingernail Piece
- Flipping Orders
- Fluxfestkit Legacy
- Game Over
- HMSCR104 / Commentary Rite
- Include: Emoji Tags
- Into The Labyrinth, lvl 1
- Keychange Game
- LH158 Set Strategy Rite
- Magic Music
- Movement for Ears
- Musical Tetris, lvl 1
- Mutual Prescriptions series
- One Into Another (for music)
- Parallel Tunes
- Pass the Sound
- Patch Exchange
- Perception 4
- Phrase Dealer
- Rotary Jam
- Running Cues
- Shuffled Cues
- Signals Game
- Tag: competitive, cooptional, cooperative, teams
- This Instrument is Not What it Seems
- TMCR39 / Cards Rite
- Trigger Cards
- Two-headed Soloist
- Volume Waves
- What You Hear Is What You Get (To Do)
- Who Started It?
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