
- Accompanist (role)
- Ad libitum
- Agenda
- Aleatoricism
- Aspect
- Balance
- Bartle types
- BCG
- (Cognitive) flow
- Conductor (role)
- Constellation
- Constructor (role)
- Co-optionality
- Cue cards
- Dice
- Dimension
- Downbeat
- Downtime
- Elegant Game
- Emergence
- End Condition
- Event (musical event)
- Extended technique
- Facilitator
- Fighting
- Flow
- Found sound
- Gameplay flow
- Genre
- Heteronomous Music
- Horizon of intent
- Improvisation rite
- Insert game
- Inspire cards
- Instrument Preparation
- Judge (role)
- Karaoke
- King-making
- Learning curve
- Ludomusical dissonance
- Meaningful Choice
- Mechanic
- Music game
- Non-idiomatic music
- Notation Cards
- Open work
- Parameter
- Pervasive Game
- Player (role)
- Prompter (role)
- Psychographics
- Quarterbacking
- Rhythm cards
- Rhythm game
- Roles
- RPG
- Rule Cards
- Speedrun
- Stacking
- Trading
- Transition
- Upgrade
- Victory condition
- Xenochrony
- XP
- Yes, and...
Participant that doesn't influence music directly, but rearranges the objects in the playing space.
Usage
Despite having narrow associations, "Dealer" may be a term used synonymously. In the piece "Construction" by Teodora Stepančić, a music game published in Synzine magazine #4, apart from activities like "blindfolding" or "swapping instruments" Constructors are also tasked with manipulating cue-cards (which "theoretically" might intrude in Conductor's competences ;) ). An overlap of roles is obviously not a problem in practice, but in the purest form the relation between Constructors and Gamers is not communicative.
Design issues when working with Dealer roles are a few. When Constructors are given a lot of freedom, the relation tends toward socially awkward or even unsafe and needs attention in testing especially for casual games. When Constructors are given specific tasks, this might soon get uninteresting for them and often this role should be best taken over by organizers of the meeting, facilitators, or other "crew".
Apart from obvious shuffling and dealing cards, the role may be used in games with physical constraints like Houdini Exercise…
(from Cornelius Cardew)
Strong medicine, to be used wisely. Play with your hands tied together on the back. You will have to invent other ways to use instruments than usual, probably also very primitive and awkward ones. Keep this exercise instrumental so that vocalizing is not an easy way out.
I have used this a number of times to effectively shake experienced players out of too much routine. More experimenting and playfulness resulted, and, most interestingly, much more spontaneous interaction.
It is recommended to have a number of pre-cut, short pieces of rope ready in advance. Houdini was a magician famous for his escape shows that could involve handcuffs and similar devices.
Players might also interact with this role similarly to Puppets like in a game from improvisational theatre: http://improvencyclopedia.org/games//Puppets.html
Other roles:
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