Cue cards

[[image flickr:This game is untied.

Running Cues

For an energizing activity possible with different sets of cue-cards you can let all players sit in a circle but facing outwards. You will need space around the circle and a table for cue-cards laying at the disposal of the conductor who will show cues individually by walking or maybe even running around the circle. width="300px"]]

Cards that can be shown by the Conductor (or Prompter) to Players to cue the direction of improvisation.


Cue-cards can have many functions. They can signal a transition, a specific event or adjust a single aspect of music. Sets of cue-cards can focus on one of the functions or have them all mixed together.

Cue-cards are used for example in John Zorn's famous Cobra (see: Games of John Zorn). He introduced a well-thought way of using cue-cards: first you put it up (as an "announcement") to let performers prepare. Then your downward vertical movement of the card signals the moment of applying the cue (a "downbeat"). This is not a standard, intuitive usage, but for some games it's the best to agree on that procedure.

Matt Butler (Everyone Orchestra) writes on a cue-card sized whiteboards (photo at Flickr) so having all the options open is also possible.

Simple activities

Unrestricted improvisation with cue-cards is a fun introductory activity on its own and can be done with many sets of cues. Try some additional ideas:

Shuffled Cues

Form a deck of cue-cards withholding one card: it should be a cue-card that can end the piece or single parts like "stop", "play quieter", "break down" or such.

The game will be played in a semi-circle with a central spot. Conductor draws 3 cards from the deck and adds the one "free" card described above to the set (for some types of cue-cards you may need more than 3). Now if cards are showed above the head they apply to the whole group, but they can be also pointed towards a specific player.

This game might be played with a timer and you may also agree on fluid changes of conductors.

Other props:

Mark for clarification

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