Cue cards

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Cards that can be shown by the Conductor (or Prompter) to Players to cue the direction of improvisation.

Usage

Cue-cards can have many functions. They can signal a transition, a specific event or adjust a single aspect of music. Sets of cue-cards can focus on one of the functions or have them all mixed together.

Cue-cards are used for example in John Zorn's famous Cobra. He introduced a well-thought way of using cue-cards: first you put it up (as an "announcement") to let performers prepare. Then your downward vertical movement of the card signals the moment of applying the cue (a "downbeat"). This is not a standard, intuitive usage, but for some games it's the best to agree on that procedure.

Matt Butler (Everyone Orchestra) writes on a cue-card sized whiteboards (photo at Flickr) so having all the options open is also possible.

Simple activities

Unrestricted improvisation with cue-cards is a fun introductory activity on its own and can be done with many sets of cues. Try some additional ideas:

Shuffled Cues

Separate your cue-cards into two decks: one has the cue-cards that can end the piece like "stop", "play quieter", "break down" or such, and the second deck holds other cards. It is possible that your set has only one card of the first type, and it's not a problem. If there is none, you will need to make one additional card yourself.

Conductor draws 1 card from the "ending deck" and 3 cards from the other. Now, if cards are showed above the head they apply to the whole group, but they can also be pointed towards a specific player.

The game will be played in a semi-circle with a central spot for the conductor. This game might be played with a timer and you may also agree on fluid changes of conductors.

Running Cues

For an energizing activity possible with different sets of cue-cards you can let all players sit in a circle but facing outwards. You will need space around the circle and a table for cue-cards at the disposal of the conductor who will show cues individually by walking or maybe even running around the circle. For this to work, it's best if your players already have some experience with more typical cue cards activities.

Available sets (section in progress)

There are many different possible sets of pre-made musical cue-cards. Cues are quite often written (with large letters) in full-text or with abbreviation. There are advantages of using intuitive images for some of the cues instead of text as they are:

  • language-independent
  • easy to recognize regardless of orientation (e.g. upside down)
  • faster to react to.

Many cues can be re-used in different music games, for that purpose let's gather them all here.

Downloads

Universal cue-cards deck

Popular cues

  1. Play
  2. Slow down
  3. Speed up
  4. Next
  5. Volume up
  6. Volume down
  7. Pause
  8. Poisoned (do something crazy)
  9. Cut up (play slices)
  10. Copy
  11. Invert

Other props:


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