A scalable quality of the material.


Dimension is a type of Aspect often a Parameter that allows you to change a musical quality in some "direction" by an arbitrary small value.

With additional constraints, you could think of making any aspect of music dimensional, but for some it's much easier than for others. Natural dimensional aspects include volume (this might be also a parameter) and tempo (not a parameter).

Dimensions give unique opportunities in music game design. One of them is a possibility of translating spatial relations to music.

By contrast one of the most non-dimensional example of an Aspect would be genre. Genre is usually changed directly from one to another. Even if you can make your madrigal gradually more and more jazzy, the "direction" of the transition and the choice of two edge values on that "metal-jazz scale" is subjective beyond common agreeability.

Games of dimensions

Mark for clarification

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