A scalable Aspect.

Dimension allows you to change a musical quality in some "direction" by a very small value. Opposite of Discrete Aspect.

Dimensions give unique opportunities in game design. One of them is a possibility of translating spatial relations to music. You could think of making any aspect of music dimensional, but for some it's more natural than for others.

Natural dimensional aspects include volume and tempo.

Mostly, but more situationally you could add pitch to that (depends more on qualities of available instruments and actual number of values relevant for the game).

By contrast one of the most non-dimensional example of an aspect would be genre. Genre is usually changed directly from one to another. Even if you can make your metal gradually more and more jazzy the "direction" of the transition and the choice of two edge values on that "metal-jazz" scale are arbitrary.

Games of dimensions

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