A scalable quality of the material.


Dimension is a type of Aspect often a Parameter that allows you to change a musical quality in some "direction" by a very small value. In opposition there is a discrete aspects and //non-directional parameters.

You could think of making any aspect of music dimensional, but for some it's much easier than for others. Natural dimensional aspects include volume and tempo.

Mostly, but more situationally you could add pitch to that. Technically it's a dimension, but it's usefulness depends on types of of available instruments and actual number of values relevant for the game).

Dimensions give unique opportunities in music game design. One of them is a possibility of translating spatial relations to music.

By contrast one of the most non-dimensional example of an Aspect would be genre. Genre is usually changed directly from one to another. Even if you can make your metal gradually more and more jazzy the "direction" of the transition and the choice of two edge values on that "metal-jazz" scale are arbitrary.

Games of dimensions

Mark for clarification

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