Elegant Game

»

This glossary entry is a draft. You can help by editing it or discussing in the comments

click here to edit!

A game that has a relatively low amount of rules for what it does.

Usage

Striving for elegance in rules might be just a matter of aesthetics — the game creator achieves a design recognized as beautiful, and rests satisfied. It's not purely a callback to classical/baroque dichotomy, but there are practical reasons for elegance too. For example, one of the considerations is that inelegant games have a higher cognitive load and hence, the skill floor.

Games are experienced through playing, so, at least in titles of relative complexity, players (as the participatory audience) are required to make a non-trivial effort just to enact the game. It's best to let players focus on their decisions, or observation of the in-game situation, than merely on the administrative task of running the game. That's elegance is usually seeked in games.

The concept of elegance is the most fitting to "old-school", often abstract, emergence-based games, and the game of Go is considered to be one of the most elegant games ever created.


If you think anything should be added to this subpage, please drop a hint or a link for future editors.

Unless stated otherwise Content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License. See licensing details