End Condition

A rule by which the game ends.


Example mechanics of finishing the game include:

  • after a set amount of turns,
  • after a set time,
  • when a player scores set amount of points,
  • when some achievement is gained,
  • when players don't want to play anymore.

Victory condition — A rule (preferably precise and conclusive) that decides who wins the game.

In competitive games, end condition might be tied to Victory Condition. In general the main difference of mechanics is who has how much influence over the length of the game. It may depend on some or all players, may be controlled by the designer or be based on chance.

Finishing the music game means also the ending of music. Ending the piece is one of the key skills of improvised music, because misplacing the ending in any direction might impede the musical effect. Despite its importance, the perfect moment is a very subjective matter, may depend on an individual notion of good music and genre conventions. It is sometimes difficult for a non-experienced group of improvisers to end the piece. Possible difficulty is that even when there's a consensus that the piece should come to an end, there is a disagreement about who is going to shape it…

Implementing rules that take care of ending the music lets a more diverse group of players enjoy it. Although for improvising musicians it's not a good idea to make a fixed ending because that might be found musically restrictive.

Mark for clarification

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