
- Accompanist (role)
- Ad libitum
- Agenda
- Aleatoricism
- Aspect
- Balance
- Bartle types
- BCG
- Conductor (role)
- Constellation
- Constructor (role)
- Co-optionality
- Cue cards
- Dice
- Dimension
- Downtime
- Emergence
- End Condition
- Event
- Extended technique
- Facilitator
- Fighting
- Found sound
- Genre
- Goals
- Horizon of intent
- Insert game
- Inspire cards
- Instrument Preparation
- Judge (role)
- Karaoke
- King-making
- Learning curve
- Ludomusical dissonance
- Mechanic
- Music game
- Non-idiomatic music
- Open work
- Parameter
- Pervasive Game
- Player (role)
- Prompter (role)
- Psychographics
- Quarterbacking
- Rhythm Cards
- Roles
- RPG
- Rule Cards
- Speedrun
- Stacking
- Trading
- Transition
- Upgrade
- Victory condition
- Xenochrony
- XP
- Yes And
"Anything" in music terms — a unit of music at any given scale of consideration.
Usage
In most situations event can be interchanged with the idea of ‘anything’. It's a great term to emphasize endless possibilities in music.
For example, instead of saying, “Play a solo” in a section of a song, you might say “Play an event.” A solo is a defined term that comes with expectations (ex. one featured instrument plays melodically in the foreground). However, an event is giving the player the choice to do whatever s/he wants. If you absolutely want a solo, in the conventional sense, you need to indicate that clearly by stating to the player to play a solo. If you want to give the player complete freedom, and at the same time emphasize that freedom, it might be a good idea to instruct an event. If the player chooses, s/he can still play a conventional solo. The choice is there.
The distinction is an important one in that it opens up more creative possibilities and freedom to the player/composer. It should be stressed that events literally mean anything. Of any length. An event can be anything from a riff, a chord, an atmosphere, a bass line, a whole song, a tempo, wild sound effects, a dance, cook a meal, play a game, build a house, nothing, anything!
Events can be used in many areas of creating music. From improvisation, to composition, to playing music games.
If we were to perceive a song in the form of events we can analyze it in micro/meso/macro-levels:
- Micro-level Events = scale / riff / a chord / singer / keyboard / an old mic / tempo / ect.
- Meso-level Events = key / a chord sequence / melody / entire instrumentation / folk style / arrangement / ect.
- Macro-level Events = whole song / performance / performance space / ect.
The song can be perceived as being made up of events of different levels of analysis.
Video
Introduction to Events
Games using Events
- Trigger Cards
- Fluxfestkit Legacy
- Evolution of music
- Dice Contract
- Travel Routes
- Textmusic 3
- Mutual Prescriptions series
- Event Lists Game Template
- Diced Events