"Anything" in music terms.


This is a term I use to emphasize endless possibilities in music. In most situations, it can be interchanged with the idea of ‘anything.’
For example, instead of saying, “Play a solo” in a section of a song, I might say “Play an event.” A solo is a defined term that comes with expectations (ex. one featured instrument plays melodically in the foreground). However, an event is giving the player the choice to do whatever s/he wants.
If you absolutely want a solo, in the conventional sense, you need to indicate that clearly by stating to the player to play a solo. If you want to give the player complete freedom, and at the same time emphasize that freedom, it might be a good idea to instruct an event. If the player chooses, s/he can still play a conventional solo. The choice is there.

The distinction is an important one in that it opens up more creative possibilities and freedom to the player/composer.
It should be stressed that events literally mean anything. Of any length. An event can be anything from a riff, a chord, an atmosphere, a bass line, a whole song, a tempo, wild sound effects, a dance, cook a meal, play a game, build a house, nothing, anything!
Events can be used in many areas of creating music. From improvisation, to composition, to playing music games.

If we were to perceive a song in the form of events we can analyze it in micro/meso/macro-levels:

  • Micro-level Events = scale / riff / a chord / singer / keyboard / an old mic / tempo / ect.
  • Meso-level Events = key / a chord sequence / melody / entire instrumentation / folk style / arrangement / ect.
  • Macro-level Events = whole song / performance / performance space / ect.

The song can be perceived as being made up of events of different levels of analysis.

Music Games using Events

Music games in 'Games For Music' library will be tagged as 'events'


Introduction to Events

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