A game mechanic that allows two or more Players to exchange actions to establish a winner.

Fighting project

Musical fighting is an active development field of music games. There is no one mechanic of this type that would be ready to apply to diverse music games as part of its rules, some games still relay on "rock-paper-scissors" for duels. An ideal fighting mechanic would be:

  1. objective (the winner is established without negotiation or external judgement)
  2. skill-based (it shouldn't be based on chance)
  3. fair (no unjustified advantage, balanced)
  4. musical (direct connection to producing sounds, the quality of sounds rewards Players)
  5. scalable (it would be best if it could be used for any amount of players)

Interval fighting

Working example of a fighting mechanic for only two Players could be based on intervals:
Two Players (one is called Consonance and the second Dissonance) produce sounds at the same time in the same agreed range (e.g. an octave).

  1. if the interval turns out to be unison, minor or major third, perfect fourth or fifth - Consonance wins
  2. if the interval turns out to be minor or major second, tritone, minor or major seventh - Dissonance wins
  3. other intervals are undecided

The mechanic above has important drawbacks:

  1. only two Players
  2. assignment of roles is arbitrary (if it's not included in the theme)
  3. no musical skill needed to win (but some just to play)
  4. lot of randomness (only a bit of "psychology")

The search for perfect fighting mechanic continues…

Mark for clarification

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