Horizon of intent

This article about a glossary entry is a draft. You can help expanding it by editing or discussing in the comments

A set of desirable moves at the given stage of the game.

The term is taken from book of Brian Upton. It's used to show that when a Player has many moves (wide "horizon of action"), but only one of the moves is clearly good and the rest is bad, Player's choice is actually illusory. To enjoy choice Player has to have a set of moves to meaningfully choose from (sometimes called viable moves).


Mark for clarification

Unless stated otherwise Content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License. See licensing details