Horizon of intent

- Accompanist (role)
- Ad libitum
- Agenda
- Aleatoricism
- Aspect
- Balance
- Bartle types
- BCG
- Conductor (role)
- Constellation
- Constructor (role)
- Co-optionality
- Cue cards
- Dice
- Dimension
- Downtime
- Emergence
- End Condition
- Event
- Extended technique
- Facilitator
- Fighting
- Found sound
- Genre
- Goals
- Horizon of intent
- Insert game
- Inspire cards
- Instrument Preparation
- Judge (role)
- Karaoke
- King-making
- Learning curve
- Ludomusical dissonance
- Mechanic
- Music game
- Non-idiomatic music
- Open work
- Parameter
- Pervasive Game
- Player (role)
- Prompter (role)
- Psychographics
- Quarterbacking
- Rhythm Cards
- Roles
- RPG
- Rule Cards
- Speedrun
- Stacking
- Trading
- Transition
- Upgrade
- Victory condition
- Xenochrony
- XP
- Yes And
This glossary entry is a draft. You can help expanding it by editing or discussing in the comments
A set of desirable moves at the given stage of the game.
The term is taken from book of Brian Upton. It's used to show that when a Player has many moves (wide "horizon of action"), but only one of the moves is clearly good and the rest is bad, Player's choice is actually illusory. To enjoy choice Player has to have a set of moves to meaningfully choose from (sometimes called viable moves).
page revision: 5, last edited: 29 Jul 2020 21:38