Insert game
- Accompanist (role)
- Ad libitum
- Agenda
- Aleatoricism
- Aspect
- Balance
- Bartle types
- BCG
- (Cognitive) flow
- Conductor (role)
- Constellation
- Constructor (role)
- Co-optionality
- Cue cards
- Dice
- Dimension
- Downbeat
- Downtime
- Elegant Game
- Emergence
- End Condition
- Event (musical event)
- Extended technique
- Facilitator
- Fighting
- Flow
- Found sound
- Gameplay flow
- Genre
- Heteronomous Music
- Horizon of intent
- Improvisation rite
- Insert game
- Inspire cards
- Instrument Preparation
- Judge (role)
- Karaoke
- King-making
- Learning curve
- Ludomusical dissonance
- Meaningful Choice
- Mechanic
- Music game
- Non-idiomatic music
- Notation Cards
- Open work
- Parameter
- Pervasive Game
- Player (role)
- Prompter (role)
- Psychographics
- Quarterbacking
- Rhythm cards
- Rhythm game
- Roles
- RPG
- Rule Cards
- Speedrun
- Stacking
- Trading
- Transition
- Upgrade
- Victory condition
- Xenochrony
- XP
- Yes, and...
A game easy to be made a part of other musical structures.
Usage
Insert games (as we decide to call them on our wiki) might be used to help produce or guide solos, to add as a new section to a song, or as a transition. An insert game can usually be inserted into any song that has an improvised section, but many of them can be played as stand-alone games.
They can be as simple as one mechanic or as complex as a whole playground of rules. They are also found in a lot of music throughout history, especially music that uses improvisation. Some improvisers know hundreds of them often referring to them as necessary tools-of-the-trade.
Insert games in the library:
If you think anything should be added to this subpage, please drop a hint or a link for future editors.