- Accompanist (role)
- Ad libitum
- Agenda
- Aleatoricism
- Aspect
- Balance
- Bartle types
- BCG
- (Cognitive) flow
- Conductor (role)
- Constellation
- Constructor (role)
- Co-optionality
- Cue cards
- Dice
- Dimension
- Downbeat
- Downtime
- Elegant Game
- Emergence
- End Condition
- Event (musical event)
- Extended technique
- Facilitator
- Fighting
- Flow
- Found sound
- Gameplay flow
- Genre
- Heteronomous Music
- Horizon of intent
- Improvisation rite
- Insert game
- Inspire cards
- Instrument Preparation
- Judge (role)
- Karaoke
- King-making
- Learning curve
- Ludomusical dissonance
- Meaningful Choice
- Mechanic
- Music game
- Non-idiomatic music
- Notation Cards
- Open work
- Parameter
- Pervasive Game
- Player (role)
- Prompter (role)
- Psychographics
- Quarterbacking
- Rhythm cards
- Rhythm game
- Roles
- RPG
- Rule Cards
- Speedrun
- Stacking
- Trading
- Transition
- Upgrade
- Victory condition
- Xenochrony
- XP
- Yes, and...
This glossary entry is a draft. You can help by editing it or discussing in the comments
Included in Learn set/collection.
Altering sounds of the instruments by placing objects on/in/around it.
Not to be confused with "Preparation" that is used as a title for the first (optional) chapter of music game rules in the wiki.
Usage
Preparing the instrument is one of the techniques of experimental music. Most notable example would be a prepared piano. You can learn more about prepared piano on Wikipedia. One of the pioneers of instrument preparation was John Cage. It's a type of Extended technique.
As a mechanic of music games instrument preparation is used for its approachability and playfulness, for example in Game over (game) it is used as an Upgrade.
Games and activities
It's rare for games to exclude instrument preparation as you usually can use many techniques.
There is a tag for games that make a preparation part of their gameplay/musical directions.
If you think anything should be added to this subpage, please drop a hint or a link for future editors.