Ludomusical dissonance


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Situation when gaming incentives in a music game lead Players to play worse music.

The term is analogous to ludonarrative dissonance used in video games (for example when heroes go on a subquest of chasing critters despite the world being at the edge of destruction). The video game version refers to narrative plausability so it is not as subjective in nature as ludomusical dissonance is. It is nevertheless assumed, that designer/composer prefers some music to other and same can usually be said about players. It's always good to take into consideration how much tension there is between game and music in the music game.

Based on "Ludonarrative Dissonance in Bioshock":

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