
- Accompanist (role)
- Ad libitum
- Agenda
- Aleatoricism
- Aspect
- Balance
- Bartle types
- BCG
- Conductor (role)
- Constellation
- Constructor (role)
- Co-optionality
- Cue cards
- Dice
- Dimension
- Downbeat
- Downtime
- Elegant Game
- Emergence
- End Condition
- Event (musical event)
- Extended technique
- Facilitator
- Fighting
- Flow
- Found sound
- Gameplay flow
- Genre
- Goals
- Heteronomous Music
- Horizon of intent
- Insert game
- Inspire cards
- Instrument Preparation
- Judge (role)
- Karaoke
- King-making
- Learning curve
- Ludomusical dissonance
- Meaningful Choice
- Mechanic
- Music game
- Non-idiomatic music
- Notation Cards
- Open work
- Parameter
- Pervasive Game
- Player (role)
- Prompter (role)
- Psychographics
- Quarterbacking
- Rhythm cards
- Rhythm game
- Roles
- RPG
- Rule Cards
- Speedrun
- Stacking
- Trading
- Transition
- Upgrade
- Victory condition
- Xenochrony
- XP
- Yes, and...
A game where the gaming experience blends with the real world.
Usage
Pervasiveness of a music game depends not only on the game but also on the context of playing it. When played in the enclosed space of a music games meeting, usually a music game is non-pervasive. But often, when incorporated into the concert programme or when played in the streets (like at busking), the non-gaming musical layer itself may represent the "real world" that is in such a case blended with the game.
Bear in mind that there are also other definition of pervasive games that connect them strictly to mobile communication technologies or geolocation.
External Link: https://ludocity.org/ — a wiki collecting openly licensed pervasive games. Two of those have been imported to our wiki (with Bees displaying more pervasive features than The Freemasons).