Pervasive Game

- Accompanist (role)
- Ad libitum
- Agenda
- Aleatoricism
- Aspect
- Balance
- Bartle types
- BCG
- Conductor (role)
- Constellation
- Constructor (role)
- Co-optionality
- Cue cards
- Dice
- Dimension
- Downtime
- Emergence
- End Condition
- Event
- Extended technique
- Facilitator
- Fighting
- Found sound
- Genre
- Goals
- Heteronomous Music
- Horizon of intent
- Insert game
- Inspire cards
- Instrument Preparation
- Judge (role)
- Karaoke
- King-making
- Learning curve
- Ludomusical dissonance
- Mechanic
- Music game
- Non-idiomatic music
- Open work
- Parameter
- Pervasive Game
- Player (role)
- Prompter (role)
- Psychographics
- Quarterbacking
- Rhythm Cards
- Roles
- RPG
- Rule Cards
- Speedrun
- Stacking
- Trading
- Transition
- Upgrade
- Victory condition
- Xenochrony
- XP
- Yes, and...
A game where the gaming experience blends with the real world.
Usage
Pervasiveness of a music game depends on the game and on the context of playing it. When played in the enclosed space of a music games meeting, usually a music game is non-pervasive. But often, when incorporated into the concert programme or when played in the streets, the non-gaming (musical or social) layer may represent the "real world" that is blended with the game.
Bear in mind that there are also other definition of pervasive games that connect them strictly to mobile communication technologies or geolocation.
page revision: 7, last edited: 17 Aug 2020 21:04