- Accompanist (role)
- Ad libitum
- Agenda
- Aleatoricism
- Aspect
- Balance
- Bartle types
- BCG
- (Cognitive) flow
- Conductor (role)
- Constellation
- Constructor (role)
- Co-optionality
- Cue cards
- Dice
- Dimension
- Downbeat
- Downtime
- Elegant Game
- Emergence
- End Condition
- Event (musical event)
- Extended technique
- Facilitator
- Fighting
- Flow
- Found sound
- Gameplay flow
- Genre
- Heteronomous Music
- Horizon of intent
- Improvisation rite
- Insert game
- Inspire cards
- Instrument Preparation
- Judge (role)
- Karaoke
- King-making
- Learning curve
- Ludomusical dissonance
- Meaningful Choice
- Mechanic
- Music game
- Non-idiomatic music
- Notation Cards
- Open work
- Parameter
- Pervasive Game
- Player (role)
- Prompter (role)
- Psychographics
- Quarterbacking
- Rhythm cards
- Rhythm game
- Roles
- RPG
- Rule Cards
- Speedrun
- Stacking
- Trading
- Transition
- Upgrade
- Victory condition
- Xenochrony
- XP
- Yes, and...
A game where the gaming experience blends with the real world.
Usage
Pervasiveness of a music game depends not only on the game but also on the context of playing it. When played in the enclosed space of a music games meeting, usually a music game is non-pervasive. But often, when incorporated into the concert programme or when played in the streets (like at busking), the non-gaming musical layer itself may represent the "real world" that is in such a case blended with the game.
Bear in mind that there are also other definition of pervasive games that connect them strictly to mobile communication technologies or geolocation.
External Link: https://ludocity.org/ — a wiki collecting openly licensed pervasive games. Two of those have been imported to our wiki (with Bees displaying more pervasive features than The Freemasons).
If you think anything should be added to this subpage, please drop a hint or a link for future editors.