
- Accompanist (role)
- Ad libitum
- Agenda
- Aleatoricism
- Aspect
- Balance
- Bartle types
- BCG
- Conductor (role)
- Constellation
- Constructor (role)
- Co-optionality
- Cue cards
- Dice
- Dimension
- Downbeat
- Downtime
- Elegant Game
- Emergence
- End Condition
- Event (musical event)
- Extended technique
- Facilitator
- Fighting
- Flow
- Found sound
- Gameplay flow
- Genre
- Goals
- Heteronomous Music
- Horizon of intent
- Insert game
- Inspire cards
- Instrument Preparation
- Judge (role)
- Karaoke
- King-making
- Learning curve
- Ludomusical dissonance
- Meaningful Choice
- Mechanic
- Music game
- Non-idiomatic music
- Notation Cards
- Open work
- Parameter
- Pervasive Game
- Player (role)
- Prompter (role)
- Psychographics
- Quarterbacking
- Rhythm cards
- Rhythm game
- Roles
- RPG
- Rule Cards
- Speedrun
- Stacking
- Trading
- Transition
- Upgrade
- Victory condition
- Xenochrony
- XP
- Yes, and...
Participant that takes full part in the game. One of the Roles.
Participant called a Player (or also a Gamer, especially if abbreviated to "G") should produce sounds (a.k.a. make music) while following the rules of the game. It's safe to say that each music game should be played by at least one Gamer.
Most often Players are making decisions that are not only musical, but result directly from rules of the game. Sometimes though Gamers' tasks don't involve a decision, but require them to follow cues. In that case, cues might be given by another participant or be read from game objects according to the rules of the game (for example randomized). In some cases, the task of the players is strictly performative. They are the main target of game goals.