Rhythm cards

- Accompanist (role)
- Ad libitum
- Agenda
- Aleatoricism
- Aspect
- Balance
- Bartle types
- BCG
- Conductor (role)
- Constellation
- Constructor (role)
- Co-optionality
- Cue cards
- Dice
- Dimension
- Downbeat
- Downtime
- Elegant Game
- Emergence
- End Condition
- Event (musical event)
- Extended technique
- Facilitator
- Fighting
- Flow
- Found sound
- Gameplay flow
- Genre
- Goals
- Heteronomous Music
- Horizon of intent
- Insert game
- Inspire cards
- Instrument Preparation
- Judge (role)
- Karaoke
- King-making
- Learning curve
- Ludomusical dissonance
- Meaningful Choice
- Mechanic
- Music game
- Non-idiomatic music
- Notation Cards
- Open work
- Parameter
- Pervasive Game
- Player (role)
- Prompter (role)
- Psychographics
- Quarterbacking
- Rhythm cards
- Rhythm game
- Roles
- RPG
- Rule Cards
- Speedrun
- Stacking
- Trading
- Transition
- Upgrade
- Victory condition
- Xenochrony
- XP
- Yes, and...
This glossary entry is a draft. You can help by editing it or discussing in the comments
Cards that show rhythmic cues.
Usage and download
A deck of rhythm cards is one of the way to provide rhythm constraints. A specific deck may provide cards to play individually or intended as pieces of combined pattern.
Different notations might be used, "grated"/piano-roll style is usually the easiest for non-musicians. You may use also formal methods of different traditions. It's hard to imagine rhythm cards that are not at the same time notation cards.

Evenly divided halfnote
We hope to provide some variants of the rhythm deck for game experimentation and teaching needs.
- 16 cards / half-note (total) / eight-note (sub) eights only
- 16 cards / half-note (total) / eight-note (sub) different values
Other props:
page revision: 16, last edited: 18 Dec 2022 19:28