- Accompanist (role)
- Ad libitum
- Agenda
- Aleatoricism
- Aspect
- Balance
- Bartle types
- BCG
- (Cognitive) flow
- Conductor (role)
- Constellation
- Constructor (role)
- Co-optionality
- Cue cards
- Dice
- Dimension
- Downbeat
- Downtime
- Elegant Game
- Emergence
- End Condition
- Event (musical event)
- Extended technique
- Facilitator
- Fighting
- Flow
- Found sound
- Gameplay flow
- Genre
- Heteronomous Music
- Horizon of intent
- Improvisation rite
- Insert game
- Inspire cards
- Instrument Preparation
- Judge (role)
- Karaoke
- King-making
- Learning curve
- Ludomusical dissonance
- Meaningful Choice
- Mechanic
- Music game
- Non-idiomatic music
- Notation Cards
- Open work
- Parameter
- Pervasive Game
- Player (role)
- Prompter (role)
- Psychographics
- Quarterbacking
- Rhythm cards
- Rhythm game
- Roles
- RPG
- Rule Cards
- Speedrun
- Stacking
- Trading
- Transition
- Upgrade
- Victory condition
- Xenochrony
- XP
- Yes, and...
This glossary entry is a draft. You can help by editing it or discussing in the comments
Cards that show rhythmic cues.
Usage and download
A deck of rhythm cards is one of the way to provide rhythm constraints. A specific deck may provide cards to play individually or intended as pieces of combined pattern.
Different notations might be used, "grated"/piano-roll style is usually the easiest for non-musicians. You may use also formal methods of different traditions. It's hard to imagine rhythm cards that are not at the same time notation cards (see that glossary entry for a list of published titles).
Evenly divided halfnote
We hope to provide some variants of the rhythm deck for game experimentation and teaching needs.
- 16 cards / half-note (total) / eight-note (sub) eights only
- 16 cards / half-note (total) / eight-note (sub) different values
Other props:
If you think anything should be added to this subpage, please drop a hint or a link for future editors.