- Accompanist (role)
- Ad libitum
- Agenda
- Aleatoricism
- Aspect
- Balance
- Bartle types
- BCG
- (Cognitive) flow
- Conductor (role)
- Constellation
- Constructor (role)
- Co-optionality
- Cue cards
- Dice
- Dimension
- Downbeat
- Downtime
- Elegant Game
- Emergence
- End Condition
- Event (musical event)
- Extended technique
- Facilitator
- Fighting
- Flow
- Found sound
- Gameplay flow
- Genre
- Heteronomous Music
- Horizon of intent
- Improvisation rite
- Insert game
- Inspire cards
- Instrument Preparation
- Judge (role)
- Karaoke
- King-making
- Learning curve
- Ludomusical dissonance
- Meaningful Choice
- Mechanic
- Music game
- Non-idiomatic music
- Notation Cards
- Open work
- Parameter
- Pervasive Game
- Player (role)
- Prompter (role)
- Psychographics
- Quarterbacking
- Rhythm cards
- Rhythm game
- Roles
- RPG
- Rule Cards
- Speedrun
- Stacking
- Trading
- Transition
- Upgrade
- Victory condition
- Xenochrony
- XP
- Yes, and...
This glossary entry is a draft. You can help by editing it or discussing in the comments
A game where actions must be performed to the rhythm.
Usage
Generally, in a rhythm game you don't necessarily have to make sounds. Actions to the rhythm may be silent, there might also be an external sound source playing a track for you to synchronize with. Central mechanic of time synchronization is more popular with video games than analog/tabletop because of checking the performance success is much easier with computers when electronic signals come from players. Pressing buttons used to dominate as player action, but nowadays the diversity of controllers for such games is huge and includes actual musical instruments.
In theory, precision should be the most important success factor for a rhythm game and player's in-game actions should be neither too late nor too soon, but perfectly on point. It is possible to play non-electronic games premised on such a requirement, but you need specific type of instruments (clear attack) and relatively high skill of participants for this to work well, or at least a skilled facilitator as a judge.
Much more often note placement will be approximate all the time, and the rhythm game is analogous to a time-tracking game (e.g. with a sand timer), but with a much shorter time span for player's action (e.g. a 1-second window).
Games in the library
Go to rhythm tag for full set of rhythm games on the wiki (including ones embedded within other content and not in the library).
External games
13 links here (see all).
If you think anything should be added to this subpage, please drop a hint or a link for future editors.