Role-Playing Game, a game where main focus is assuming the role of a fictional character.

Basic introduction

RPGs exist now in many mediums, but it originated in pen-and-paper form (Dungeons & Dragons, 1974). The ruleset takes a form of a thick book where setting and mechanics are described. Setting might be detailed and is most often rich and fantastic (Tolkienesque worlds predominate), but still the most of content is left to imagination of the players, especially the Game Master. GM is the player that acts out as 'the world', provides the story (pre-made scenarios might be used), makes decisions for NPCs (non-player characters) and resolves random events.

As for mechanics the central elements are enumerous tables of probabilities for many actions potentially of importance for players (fighting tends to be of primary focus), these chance situations are resolved with use of many different types of Dice where results are compared with values from character sheets. Basic (shorten) rules of D&D are freely available, so you can see an empty character sheet at the page 177. Sheets describe basic stats like strength, intelligence, charisma etc. (exact set depending on a system), skills and collected or equipped gear. Important value usually present are Experience Points, gathered during the game, that allow players to develop their characters further to their liking.

RPG inspired games

Stay in Character - "character" sheet and upgrades,
Into the Labyrinth - Dungeon Master and other players as "adventurers".

See also


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