
- Accompanist (role)
- Ad libitum
- Agenda
- Aleatoricism
- Aspect
- Balance
- Bartle types
- BCG
- Conductor (role)
- Constellation
- Constructor (role)
- Co-optionality
- Cue cards
- Dice
- Dimension
- Downbeat
- Downtime
- Elegant Game
- Emergence
- End Condition
- Event (musical event)
- Extended technique
- Facilitator
- Fighting
- Flow
- Found sound
- Gameplay flow
- Genre
- Goals
- Heteronomous Music
- Horizon of intent
- Insert game
- Inspire cards
- Instrument Preparation
- Judge (role)
- Karaoke
- King-making
- Learning curve
- Ludomusical dissonance
- Meaningful Choice
- Mechanic
- Music game
- Non-idiomatic music
- Notation Cards
- Open work
- Parameter
- Pervasive Game
- Player (role)
- Prompter (role)
- Psychographics
- Quarterbacking
- Rhythm cards
- Rhythm game
- Roles
- RPG
- Rule Cards
- Speedrun
- Stacking
- Trading
- Transition
- Upgrade
- Victory condition
- Xenochrony
- XP
- Yes, and...
Role-Playing Game, a game where the main focus is assuming the role of a fictional character.
Basic introduction
RPGs exist now in many mediums, but they started as pen-and-paper (Dungeons & Dragons, 1974). This traditional form is currently called "tabletop roleplaying games" (TTRPG). Classically, the ruleset takes a form of a book where setting and mechanics are described. Setting might be detailed and is most often rich and fantastic (Tolkienesque worlds dominated the landscape), but still the most of content is left to the imagination of the players, especially to the "Game Master" (or "Dungeon Master" in D&D). GM is the player that acts out as 'the world', provides the story (pre-made scenarios might be used), makes decisions for NPCs (non-player characters) and resolves random events. Often a person in this role is practically a facilitator of the game session, although possible actions and influence depends also on the game system.
As for mechanics, the classic elements are numerous tables of probabilities for many situations potentially of importance for players (fighting tended to be of primary focus). Random results are often resolved by using many different types of dice, sometimes thanks to comparing dice values with numbers from character sheets.
Sheets most often describe psychological and physical character traits like strength, intelligence, charisma etc., skills and collected or equipped gear (the exact set depending on a system). Basic (shortened) rules of D&D are freely available, so you can see an empty character sheet at the page 177. An important value usually present in classic RPGs is the Experience Points (XP), gathered during the game, that allow players to develop (upgrade) their characters to their liking.
Modern RPGs often leave the rigid scheme described above to explore a much more diverse range of topics and solutions. We currently may have Micro-RPGs (e.g. one A4 page, or even with a lower word-count), GM-less, dice-less (e.g. token-based), existential, erotic, and also musical titles (see below). TTRPGs are growing as a business, the most work is for writers, but sometimes composers may have also something to do. For example, some pre-made adventures (available for purchase by Game Masters) provide composed background music for players' enjoyment and immersion.
Even more than in board games, in tabletop RPGs there is a growing interest in using ambience sound and soundtracks, from media files or with specialized apps. There are many project in this field, but staying in the area of pre-made tracks, without a lot of creative input expected that would resemble found sound manipulation (understandable, as typically GMs have lots to do anyway). As for the performance, the field is naturally dominated by voice acting.
Examples
AP — Actual Play is a type of RPG media, but in board gaming, the abbreviation is used for a design issue: Analysis Paralysis
Actual Play (AP) is a type of media where people play games of RPG as a live/edited podcast/video. These are some good places to see how a classic or modern RPG is played.
- One example is Adventurers & Artists podcast, where the D&D session is accompanied by live non-idiomatic music. Here is the first episode of filmed game series, which is a continuation from games staged live (the video intro presents the backstory).
- If you prefer to listen to music in popular genre, BomBARDed will have you covered. This one is audio only, but should be easy to follow also for people who don't know RPG. Here is the first episode: https://bombarded.podbean.com/2017/08/ The second episode will present a fight done by in-game characters. The music here is rarely improvised.
Musical RPGs
Cascade | rpgnatalie | sold | A vowel-based songmaking game with roles for hero, monster, and chorus |
Do It for the Music | David Berg | free | An RPG about a band on a jazz-rock scale, with encouraging options for music-making |
Dragons of Despair | Tracy Hickman Carl Smith et al | rare | An AD&D module with music provided to be sang by one of the characters |
Empty Orchestra | Jeff Stormer | mix | A free-form LARP of karaoke and revolution |
Hard to be the Bard | J.D. Mills Nate Trier et al. | sold | A campaign for D&D with options of running it as a musical (and backing tracks) |
If It Wasn't For... | Starshine Scribbles | sold | A cooperative storytelling game about drunken singing and nostalgic tales |
Mixtape | Ian Feral | mix | A humming karaoke game with a little bit of roleplay on top |
Musical Multiverse of Mayhem | Ross A Coulbeck | mix | On an adventure between the worlds, find a proper tune for a given setting |
Musical RPG in 12 words | odolany | free | A nano-RPG (here, limited to only 12 words due to game jam concept). |
Our People's Song | Eleonor Estragon | mix | "A sung TTRPG for creating epic tales", a ritual setting weaved with improvised music and token-based story negotiation. |
Scherzando | Amber Autumn vinegarviola | sold | A role-playing game where you either act out a scene or provide the soundtrack. |
Shanty Hunters | Tristan Zimmerman | sold | A role-playing game (GUMSHOE engine) where you're on a quest to document sea shanties (and sing them on your way) |
Silent Prayer | Eric Stein | mix | An extension of John Cage's 4'33'' to solo tabletop RPGs |
Sing Out | Occasional Ell | sold | A virtual LARP based on singing shanties |
Songerist | Kanding Tuquiero | sold | A tabletop roleplaying game about making a song on your own or with other people |
Space Rock Opera | Andrew J. Young | free | In the role of Earthlings abducted into space (by accident) save the Earth with "name that tune" skills. |
Swan Song | Oliver Hong Syncope Coding | mix | A dark comedy LARP in a corporate setting played in a karaoke booth |
With Feeling! | Raymond Vermeulen | free | A role-played musical that uses a tarot deck for randomization. |
Library entries inspired by RPG
RPGs are very rich, it's worth to get inspired by them and it's possible in many aspects.
- Stay in Character — "character" sheet and upgrades,
- Attack of the Rhythm Dancer — fantasy setting, fighting, role-playing,
- Into the Labyrinth — one player as a Dungeon Master and other players as "adventurers".
See also
Agenda — player's typology derived from RPG theorizing
LARP — Live action role-playing
Improvisational theatre — similar in opening the narratives, especially when you consider LARP.