Playing the game as fast as possible.

Speedrunning is an activity very specific to computer games. Players get deep into a chosen title to find and utilize every trick and sometimes even every bug. Obviously classic titles get more following and the competition for world record is tougher. For example Super Mario Bros from 1985 was in 2018 done at the pace of 4:55 (four minutes fifty-five seconds, if you played the game you know it's not easy).

Speedrunning happens also with physical games (toys or puzzles) and Rubik's Cube would probably be the most famous example (4.22s WR). Manual dexterity and quick decisions are key in many music games too. Especially rhythmic games can be approached in such a way. You can set up a demanding tempo and limit repetitions as you can. And you really need to be good (have a good "team") to do it. So the similarities are many. As an example of a runnable music game check (imagine or try) Musical tetris.

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