Changing from one section of music to another.


The term "transition" relates more to music than to gaming. Transitions are common in music games even if rules not always refer to them directly.

Traditionally a long-form piece proceeds from one movement to another with short pauses in between. When there should be no pause, segue direction might be used in notes. Segueing understood more generally as making a smooth, gradual transition (including linking the parts with improvisation) is probably the most useful arrangement, featured for example in music games of Follow the Images family.

Transitions from the theatre

Many different types of transition, especially those that can be realized in improvisation or conducted should be considered while making or performing a music game. These may include: conducted cuts, cross-fades, gradual transitions, voice-over edits or tag-outs. Many of these can be found also in Improvisational theatre.

Insterestingly the same direction of inspiration happened before in classical music. Witold Lutosławski's inventions in these regards were inspired directly by his experience with other arts (he mentions theatre in an interview with Irina Nikolska, but his connections to film could also matter).

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License