Changing from one section of music to another.

This term relates more to improvisation than to gaming, but transitions are common in music games even if rules not always refer to them directly.

Many different types of transition, especially those that can be realized in improvisation or conducted should also soon get a glossary entry as useful both for designing and playing existing games. These may include: conducted cuts, cross-fades, gradual transitions, voice-over edits or tag-outs.

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