Changing from one section of the work to another.

Gaming stiffness

RPG — Role-Playing Game, a game where main focus is assuming the role of a fictional character.

Downtime — A situation during the game when a player is not engaged in play.

Transitions between sections of a game have exposure only in computer games, when a "cutscene" is used. Maybe somewhat similarly in tabletop RPGs you can have an attractive transition, but only if a Dungeon Master is a good storyteller. More often game creators effortfully hide or disguise transitions and generally try to make them swift, as they are considered downtime.

Interestingly, in computer games, when loading screens are used, this may be a time when players are only… listening to music.


Transition as an added value generally relates more to music than to gaming. Transitions are common in music games even if rules not always refer to them directly.

Traditionally a long-form piece proceeds from one movement to another with short pauses in between. When there should be no pause, segue direction might be used in notes. Segueing understood more generally as making a smooth, gradual transition (including linking the parts with improvisation) is probably the most useful arrangement, featured for example in music games of Follow the Images family.

Musical abundance

All the available possibilities from music might be realised in games that use musical notation. Some more difficult games provide pre-composed parts that are intersected with more interactive sections. You can also have a more genral directions common for music, like half-tempo or transposing a full-tone up. Interesting harmonic transitions might be done by making some sound sources stay with one pitch and let other move freely (similarly to a Staircase game). There are also games that center around some specific musical transition, when succesful moving from section to section is a main aim of the game.

Transitions from the theatre

Tagging out is a very playful transition that can be found in Improvisational theatre. It happens when a player is being swapped out by someone that wasn't participating in the play. It is usually signalled with a tap. The rest of the ensemble might continue as before, or perform some form of a "freeze". It provides some competitive element if you arrange for it to be a measure of success.

Many different types of transition, especially those that can be realized in improvisation or conducted should be considered while making or performing a music game. These may include: conducted cuts, cross-fades, gradual/step transitions, or voice-over edits.

Insterestingly the inspiration from the theatre to music happened in classical music too. Witold Lutosławski's inventions in these regards were inspired directly by his experience with other arts (he mentions theatre in an interview with Irina Nikolska, but his connections to film could also matter). Other traces might be seen with György Ligeti

Mark for clarification

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