Victory condition

A rule that decides who wins the game.

This term applies to competitive and also sometimes to cooperative games (in which case possible answers would be "everyone" or "no-one"). If win conditions are introduced it's assumed that players will be engaged in trying to win (an abstract incentive that is quite often difficult to achieve in the context of music).

If winning gains importance, it's crucial for victory condition to be precise. In board game design it's also customary to not allow ties/draws (as they are usually kind of dissapointing for players), but it seems that music games can be much softer in that regard. On the other hand, aiming for victory might be crucial design factor that initiates key dynamics of the game.

Some victory conditions are often paired with hidden score which keeps players engaged to the end of the game because they don't know if the victory condition is already achieved or not. Victory conditions are preferable to loss conditions, as generally stressing a "you lost" message might be upsetting even to players that don't care about the score from the get-go.

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