"Experience points" that are gathered during the game to gain upgrades.


XPs are a popular mechanic in RPGs (and computer versions of those, cRPGs). The name goes usually together with the narrative of the game where player controls a character (or characters) that are developed during the course of the game.

You don't have to follow that story to use the advantages of XP-like points in game design. In abstraction they are points that usually are:

  • means toward the further target,
  • impossible to be taken away from player,
  • gained with both successes and failures.

These are the qualities with quite a positive spin as they are not very pushinishing toward players and might soften the competitive edge of the game.

Mark for clarification

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