
- Accompanist (role)
- Ad libitum
- Agenda
- Aleatoricism
- Aspect
- Balance
- Bartle types
- BCG
- Conductor (role)
- Constellation
- Constructor (role)
- Co-optionality
- Cue cards
- Dice
- Dimension
- Downtime
- Emergence
- End Condition
- Event
- Extended technique
- Facilitator
- Fighting
- Found sound
- Gamer (role)
- Genre
- Goals
- Horizon of intent
- Insert game
- Inspire cards
- Instrument Preparation
- Judge (role)
- Karaoke
- King-making
- Learning curve
- Ludomusical dissonance
- Mechanic
- Music game
- Non-idiomatic music
- Open work
- Parameter
- Pervasive Game
- Prompter (role)
- Psychographics
- Quarterbacking
- Rhythm Cards
- Roles
- RPG
- Rule Cards
- Speedrun
- Stacking
- Trading
- Transition
- Upgrade
- Victory condition
- Xenochrony
- XP
- Yes And
This glossary entry is a draft. You can help expanding it by editing or discussing in the comments
Method of improvising when you accept everything that is played and do something with it.
Games and improvisation and theatre
Becuse many music games provide just a general frame for collective improvisation, at Games for Music we may focus also on improvisation itself. In theatrical improv, "Yes And" method of advancing the scene is often encouraged as a general mind-set. It's worth noting that in the context of music Yes-Anding works better the less people are in play.
You usually don't follow a Yes And principle blindly, but depending on your inclinations you might sometimes constrain yourself from playing to leave space for other ideas to develop on their own or allow for juxtapositions. But if you want to join for coherence, Yes And is a call to adjust to others (not to bully them into your own music) but at the same time to be constructive with the material (not to leave partners with all the hard work and responsibility).
Learn more about improvisational theatre and its connections with music games.