All Tags and Their Meaning
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Here is the list of questions that you should be able to answer by using tags.

Does the game fit the group?

There are tags for four levels of difficulty: easy, low-mid, high-mid and hard. In the library there is three with intermediate levels unified. The classification is overall, trying to include both musical skill needed and the complexity of rules and strategizing.

At G4M few players means up to 3 and many marks games for 10 or more players.
If a game is very flexible as for amount of players, it may be tagged with both.

A selection of games have been tested on children ("kids" for short).

What do you hear?

Acapella games have to be performed without instruments, or are at their best when performed only with singing or "singing". Many games might be adapted to voices, but unfortunately often games loose their balance when voices and instruments are combined.

Found tag is for activities that use found sound.

Games with free-improv tag will require improvising to very broad instructions. And games of constellations regulate only who plays and who doesn't without directing the contents.

Some games might need to be played in-genre or can be adjusted to such playing.
When a game is fixed within a single genre, ambient and minimalism are relatively frequent.

Music might repeat itself (in parts) when players play a loop, or ostinato.

Instrument preparation is rarely forbidden in games. The tag is for activities where it is required.

When rhythm appears in games it may not be steady throught the piece.

Solo games include a one-person performance (this includes but is not restricted to games with a "single-player" mode).

Tonal games might or have to be played in a harmony context (mostly in Western tuning).

What do you do?

In the "deterministic", algorithm games players will not improvise (at least in sections, parts or variant) but will follow rules to construct the music. These games often require playing skill or knowledge of music theory.

Two similar tags, conducting and gestures describe games influenced by hand movements. With conducting tag, the conductor will directly and purposefully shape the music and gestures tags means that gestures serve some other purpose.

Dance is understood in a broad sense and may be optional.

If players have to do some pen-and-paper work themselves, we'll call that drawing.

Spatial games use the environment extensively. This may mean specific requirements, character of the experience and musical opportunities. Players will move around in some way.

Some tasks are frequent. Players may may have to interpret given content musically, others might have to listen for specific sound or guess its meaning. In some cases maybe stretch their memory to recall something later.

What do you use?

You may find app-assisted activities or, more often, web-apps that have a character of a music game.

Modern designs use a game board to track many resources. Old-school approach was to show location and possibilities of movement for pawns, meeples etc. In music games you may often remember your position and not use game tokens.

Games may need cards like rule cards, cue-cards or inspire-cards.

Dice might mean different types as for number of sides and faces.

It's rare, but a score may be used in a game, so reading musical notation may be needed for some or all participants.

In timed games you will need a timer or use other time-tracking method.

The general props tag is used for items other than board, cards or dice.

Games with no-props tag will not need special objects. However, musical instruments and sufficient space might be needed.

What kind of a game is it?

Games might be cooperative or competitive, but also have it mixed as cooptional or with teams. Games without interaction and goals have no special tag.

Dissecting music into dimensions is a useful both to design and win at music games.

Everything is an event, but events tag applies when events are individually described.

Insert tag is for insert games.

Not having much time? Quick games to the rescue!

Random games don't let participants influence the progress of the game, although players may usually play music quite freely.

You don't want to explain stuff? Pick a simple activity! (it's not about the difficulty)

Games may use words both as a mechanic and as a musical result, including recitation, calls, singing and others. Some role-play or basing the game on narratives may also happen. If you want all of it, maybe Improvisational theatre is a thing for you.

Pages tagged as classic are for games that were created before 2000s.

Composers might appear in games that use pre-existing pieces or touch on history.


Chosing multiple tags

There is a possibility to find games with multiple tags at once. If you pick two random tags we… most probably don't have a game with this exact combination — many tags are in opposition to each other.

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