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DrZdrowie is an anonymous member of G4M, coming from the field of electronic music and hobby board gaming. He or she is a proponent of very thorough prototype testing, so a few titles stay in the works for an extended amount of time.

Untested ideas:

Angelic/Devilish Choir

One person is the conductor. They conduct by holding their right hand up or down.
When the hand is raised, players sing in consonance, when the hand is down, players sing in dissonance.

In beginner version, the conductor provides a steady tonic. If the hand is up they try to match him, if down they try to sing badly.
In the advanced version the conductor may or may not provide a steady note and hand can be anywhere in between. If fully up the players are allowed only unisons or octaves. If fully down, players should use seconds or detuned intervals to produce hellish dissonance. In positions in between players should harmonize using intervals of harmonic complexity proportional to how low is the conductors hand. Rough order: unison, octave, fifth, fourth, thirds/sixths, sevenths/seconds.
Might need some structure in who and when changes pitch.
Kinda noodle, but harmonic.

Feedback Loop

Gather around in a circle. Imitate the sound you think the person to the left is making. Use voices or instruments. Should work in turns, not sure about everyone doing it at the same time, though seems fun.

Pythagorean Tree Choir

Gather around in a circle. One player starts with a sustained note. Lyrics, rhythm and phrasing is up to the players though there should be enough of sustain. Turns proceed clockwise. Every so often next player chooses a pitch just perfect fifth or octave below or above what the player to the left is singing. Probably can also work with fourths/fifths and fourths/octaves.


Games and activities in the library:

Into the Labyrinth Change aspects of your improvisation to navigate through Dungeon Master's maze.
Into The Labyrinth, lvl 1 Change pitch range and density of your improvisation to navigate through Dungeon Master's maze.

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