I. French, Playing Music

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This unique 38-page work looks at game pieces through the lens of TTRPGs. After historical remarks, Duel and Cobra serve as case studies. Lesser known pieces mentioned are: Homo Ludens, 20 Questions, and things to do. After a brief history of tabletop role-playing, the iterative design process was characterized, and its fruit of three games analyzed and then directly presented.


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