A. Fleugelman (ed.), The New Games Book

📜 Fleugelman, Andrew, ed. 1976. The New Games Book. San Francisco: The Headlands Press, Inc.

The book is available to borrow from the Internet Archive library: https://archive.org/stream/newgamesbook00newg

The New Games movement's started the U.S. in the late '60s, later was continued formally as a New Games Foundation which disbanded in 1983. The New Games Book is the first of two books that resulted from their work, it's contents might seem already familiar to readers interested in the topic, as the thought of New Games smoothly dissolved into many developments in game design, team-building exercises, and theory around playfulness.

The book consists of game rules ordered by the number of players and the level of physical activity, but it also includes longer texts. These essays are quite broad, worth reading, and cover topics of New Games history, game design, social change, or organizing gaming events (which translates well to setting up music game meetings). Although the approaches presented are quite diverse, the result is combining the cultural tendencies of happy sharing associated with the flower-themed youth of this era and more traditional sportsmanship. All is written in the spirit that play is important in everyday life and that there is a positive, non-hostile face of competition that is worth exploring, as hinted in the quotes:

You can choose to compete because competition is fun, not because you're concerned with who wins.

Games are not so much a way to compare our abilities as a way to celebrate them.

Music in the Games

In the first book, physical activities are featured, so the connection of New Games to music games is more indirect than direct. But three titles (out of 60 in total) can be picked out:

Final remarks

The inspiration for the games in the book is drawn from many sources, both traditional and commercial games are freely modified to achieve desired effects. The modification of games is consequently encouraged, and as usual, with simple propositions, adjusting them on the fly is much safer than with formally complex systems. The modification idea can work especially well as it's considered in the context of instant practical playtesting.

http://deepfun.org — a blog of Bernie De Koven is a great resource for further inspiration.

"Animals Entering the Ark of Noah" by Paul de Vos

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