This item is not in the library — it is a part of: The Art of Adaptation.
This is a Bingo adaptation for one caller and any number of players.
Preparation
Print as many bingo cards as you'll have players. The card will change after reloading the page, so use it to have different cards for each player.
Print also a randomly ordered bingo list for the caller. You may print a few lists, or, for increased replayability, cut out cues from the list into separate snippets to be drawn at random.
Each player will need a pencil for crossing out the cues, or 20 tokens (of slightly smaller size than a bingo card square).
Setup
Give the cue list (or snippets) to the caller, also a bingo card and a pencil (or 20 tokens) to each player.
Depending on the playing situation, the facilitator may need to warn players that cues may have a different exact sound result for every performer.
If it's the first playthrough for the group, before the start of the game, each player should have some time to read through their cards.
Gameplay instructions
Caller: Perform the consecutive cues from the bingo list at a not-slow pace, but slower than standard Bingo (e.g. one every 4 seconds).
Player: After hearing the caller's cue, check your card to find if you have the cue on your card. If yes, mark it with a token or a pencil, and then perform your rendition of the cue.
Game end
Player: if you mark a straight line of 5 squares, shout out "BINGO!". You win if you're the first to do it. The correctness of markings may be controlled afterwards, and you lose if you messed up.
Caller: if you finish performing all your cues, shout "END!". This may happen when players made errors in identifying cues on time. You, the caller, do not win then. But you're the only non-loser…
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