This item is not in the library — it is a part of: Learning Improvisation with Music Games.
For a drummer at a drum set. Keep the consistent swing pattern with your ride cymbal and hi-hat foot (pictured; usual "swing" caveats apply) and occupy your other two limbs with as diverse playing as you manage while following additional rules.
In the first round you may only interchange one note on a kick drum with one note on a snare drum. If you play any of your limbs two times in a row, you loose the round. You also loose the round anytime you mess up the swing pattern while trying to add notes.
In further rounds the amounts of repetitions for an instrument change to different combinations. Second round is one kick, two snares (hitting one snares between to kicks causes loss etc.), after that the prescribed pattern is 2 kicks one snare, then 2 for 2…
If you want to play many rounds, go from the start for nine rounds of: 1-1, 1-2, 2-1, 2-2, 1-3, 3-1, 2-3, 3-2, 3-3.
Best to play with a timer for each of the rounds.
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competitive cooptional cooperative
algorithm ambient loop spatial minimal
dance draw (art) gestures guess interpret listen memory kids
composers events insert narrative quick random role-play simple
acapella found (+preparation) keyboard words
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