PIIRNO100
This item is not in the library — it is a part of: C. Cardew (ed.), Nature Study Notes (full, 1969).
1) Make that which is DEAD, ALIVE
2) Make that which is ALIVE, DEAD (without killing it).
When that which was ALIVE is dead, bury it.
When that which was DEAD is alive, run.
competitive cooptional cooperative
no-props board cards images inspire-cards cue-cards dice score props
free-improv constellations in-genre algorithm ambient loop spatial minimal
conducting dance drawing gestures guess interpret listen memory kids
composers events insert narrative quick random rhythm role-play simple speeding-up timed tonal
page revision: 3, last edited: 17 Aug 2020 20:03