This item is not in the library — it is a part of: C. Cardew (ed.), Nature Study Notes (full, 1969).

Groups of 4-8 players. Each group plays its own individual game. Play as ordinary 'snap' (see notes for rules) but "SNAP!" must be a sound not verbal. At least 3 groups are desirable. All groups start play simultaneously. At the end of one game, rite is over (one-pack game would be very short, two-pack game would take longer — This should be decided on before play starts). When a group finishes they wait quietly for the others to end. When all groups ave completed one game, rite is over.


SNAP! Rite (or is it a composition?) Standard snap rules. Cards are all dealt out, beginning at dealer's left; there should be none over (some players will have an extra card — this does not matter). Each person puts his cards face down in a pile in front of him. Person on dealer's left commences by taking the top card from his file and putting it face up in front of his pile. Other players do the same in rotation until 2 cards of the same value appear face up. At this point anyone may 'sound' SNAP! Whoever 'sounds' first takes both the piles headed by the same value, and puts them face down at the bottom of his pile. The game goes on like this. If face-down cards run out, the pile of face-up cards is turned over and used again.
If a player runs out of cards he is out of the game. The player who gets all the cards is the winner. Any player 'sounding' SNAP! in error has his face-up cards taken from him and placed in the centre. Anyone may claim them when the top card is matched by 'sounding' SNAP-POOL. "Naturally the excitement of the game, in the case of young children, is apt to lead to certain irregularities and these should be watched for by grown-up helpers". I would suggest that members of the audience, or any non-players, or those groups who finish their game quickly should keep a watchful eye on players for, these "Irregularities" and may shout (or 'sound'?) Cheat! whenever they see an irregularity.

Carol Finer
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