What You Hear Is What You Get (To Do)

This item is not in the library — it is a part of: J. Agrell, Improvisation Games for Classical Musicians.

Four-plus players. One or two players are designated as soloists. They may play anything they wish. All others are designated as listeners and may play only what they hear a soloist play or a variation of it. Motivic development techniques (e.g., augmentation, diminution, sequence, transposition, etc.) may be applied. The Leader may reassign the soloist function at any time.


The description above is by Jeffrey Agrell, taken word for word from the source (p. 161).



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