10. George Brecht, For a Drummer (for Eric) (1966)
1. Eric Andersen, Opus 25 (1961)
11. Henning Christiansen, Audience Eve (1964)
12. Jed Curtis, Opus 1
13. Luce Fierens, Possible Flux Performance or Postfluxgame (1987)
14. Albert M. Fine, Concerto for Solo Piano and Performer
15 Cards
15. Ken Friedman, Whoop Event (1964)
16. Ken Friedman, Zen Vaudeville (1966)
17. Dick Higgins, Danger Music Number Twelve (1962)
18. Dick Higgins, Danger Music Number Seventeen (1962)
19. Davi Det Hompson, There’s Music in My Shoes (1972)
20. Bengt af Klintberg, Calls, Canto 5 (1966)
2. Eric Andersen, Opus 27 (1961)
21. Bengt af Klintberg, Calls, Canto 6 (1966)
22. Milan Knizak, Lying Ceremony (1968)
23. Alison Knowles, Proposition (1962)
24. Alison Knowles, Piece for Any Number of Vocalists (1962)
25. Takehisa Kosugi, Organic Music (1963)
26. Bob Lens, Bottle of water
27. George Maciunas, Solo for Conductor (1965)
28. Richard Maxfield, Mechanical Fluxconcert
29. Larry Miller, Mud Drop (1969)
30. Larry Miller, 100 Yard Metronome Run (1970)
3. Ay-O, Rainbow No.1 for Orchestra
31. Larry Miller, 220 Yard Balloon Dash (1970)
32. Yoko Ono, Lighting Piece (1955)
33. Nam June Paik, Prelude
34. Willem de Ridder, Dressing (1963)
35. Tomas Schmit, Sanitas No.35
36. Mieko Shiomi, Shadow Piece (1963)
37. Mieko Shiomi, Event for the Late Afternoon (1963)
38. Mieko Shiomi, Air Event (1964)
39. Ben Vautier, Nothing (1962)
40. Ben Vautier, Run (1963)
4. Ay-O, Rainbow No.2 for Orchestra
5. Don Boyd, A Performance Calendar, March (1989)
6. Robert Bozzi, A Piece for Chieko Shiomi (1966)
7. Robert Bozzi, Choice 10 (1966)
8. George Brecht, Drip Music (1959)
9. George Brecht, Symphony No.3, Fluxversion 1 (1964)
a4-room The Great Learning Orchestra
About G4M
Animal Sounds
At Nook Nook school in Tokio in April

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Games that might (or have to) be played in a common harmony context (traditionally Western).

Stacking. An arrangement or a mechanic of there being more and more of something.
Hambone. A name for body percussion.
Found Sound. Music material that was not produced by an instrument or vocals.
Pervasive Game. A game where the gaming experience blends with the real world.
Parameter. An aspect applicable to a single sound and continous.
Tagging Out. A transition done when one player (usually of his or her own initiative) swaps in for another player.
Genre. A conventional category that identifies some work (piece of music, game, etc.) as belonging to a shared tradition or set of conventions.
Constellation. A line-up for a single performance of improvised music.
Aspect. Any quality of musical material.
Aleatoricism. Using chance in music-making.
Win condition. Same as victory condition.
Goals. In games, goals are usually established by rules and are the main factor that differentiates games from other types of play.
Karaoke. Singing with the accompaniment from a machine/video game. The most popular form of amateur music performance.
Spike. plays for the challenge
Johnny. plays for self-expression
Timmy. plays for an unusual experience, see: psychographics
Leader problem. See: quarterbacking

XP. "Experience points" — gathered during some games to gain upgrades.
Rule Cards. Cards that provide instruction to players (usually in text).
Ad libitum. "As you like it", a score annotation that gives a level of freedom to the performer.

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